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The virtual brain: 30 years of video-game play and cognitive abilities
Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation...
Autores principales: | Latham, Andrew J., Patston, Lucy L. M., Tippett, Lynette J. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2013
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3772618/ https://www.ncbi.nlm.nih.gov/pubmed/24062712 http://dx.doi.org/10.3389/fpsyg.2013.00629 |
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