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Examining key design decisions involved in developing a serious game for child sexual abuse prevention

This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, no...

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Detalles Bibliográficos
Autores principales: Stieler-Hunt, Colleen, Jones, Christian M., Rolfe, Ben, Pozzebon, Kay
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3912471/
https://www.ncbi.nlm.nih.gov/pubmed/24550880
http://dx.doi.org/10.3389/fpsyg.2014.00073