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Examining key design decisions involved in developing a serious game for child sexual abuse prevention
This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, no...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3912471/ https://www.ncbi.nlm.nih.gov/pubmed/24550880 http://dx.doi.org/10.3389/fpsyg.2014.00073 |