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Examining key design decisions involved in developing a serious game for child sexual abuse prevention

This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, no...

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Autores principales: Stieler-Hunt, Colleen, Jones, Christian M., Rolfe, Ben, Pozzebon, Kay
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3912471/
https://www.ncbi.nlm.nih.gov/pubmed/24550880
http://dx.doi.org/10.3389/fpsyg.2014.00073
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author Stieler-Hunt, Colleen
Jones, Christian M.
Rolfe, Ben
Pozzebon, Kay
author_facet Stieler-Hunt, Colleen
Jones, Christian M.
Rolfe, Ben
Pozzebon, Kay
author_sort Stieler-Hunt, Colleen
collection PubMed
description This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, not over-sanitizing game content, having a focus on building healthy self-concept of players, making the game engaging and relatable for all players and evaluating the program. This case study has implications for the design of Serious Games more generally, including that research should underpin game design decisions, game designers should consider ways of bridging the game to real life, the learning that arises from the game should go beyond rote-learning, designers should consider how the player can make the game-world their own and comprehensive evaluations of Serious Games should be undertaken.
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spelling pubmed-39124712014-02-18 Examining key design decisions involved in developing a serious game for child sexual abuse prevention Stieler-Hunt, Colleen Jones, Christian M. Rolfe, Ben Pozzebon, Kay Front Psychol Psychology This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, not over-sanitizing game content, having a focus on building healthy self-concept of players, making the game engaging and relatable for all players and evaluating the program. This case study has implications for the design of Serious Games more generally, including that research should underpin game design decisions, game designers should consider ways of bridging the game to real life, the learning that arises from the game should go beyond rote-learning, designers should consider how the player can make the game-world their own and comprehensive evaluations of Serious Games should be undertaken. Frontiers Media S.A. 2014-02-04 /pmc/articles/PMC3912471/ /pubmed/24550880 http://dx.doi.org/10.3389/fpsyg.2014.00073 Text en Copyright © 2014 Stieler-Hunt, Jones, Rolfe and Pozzebon. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Stieler-Hunt, Colleen
Jones, Christian M.
Rolfe, Ben
Pozzebon, Kay
Examining key design decisions involved in developing a serious game for child sexual abuse prevention
title Examining key design decisions involved in developing a serious game for child sexual abuse prevention
title_full Examining key design decisions involved in developing a serious game for child sexual abuse prevention
title_fullStr Examining key design decisions involved in developing a serious game for child sexual abuse prevention
title_full_unstemmed Examining key design decisions involved in developing a serious game for child sexual abuse prevention
title_short Examining key design decisions involved in developing a serious game for child sexual abuse prevention
title_sort examining key design decisions involved in developing a serious game for child sexual abuse prevention
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3912471/
https://www.ncbi.nlm.nih.gov/pubmed/24550880
http://dx.doi.org/10.3389/fpsyg.2014.00073
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