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Examining key design decisions involved in developing a serious game for child sexual abuse prevention
This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, no...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2014
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3912471/ https://www.ncbi.nlm.nih.gov/pubmed/24550880 http://dx.doi.org/10.3389/fpsyg.2014.00073 |
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author | Stieler-Hunt, Colleen Jones, Christian M. Rolfe, Ben Pozzebon, Kay |
author_facet | Stieler-Hunt, Colleen Jones, Christian M. Rolfe, Ben Pozzebon, Kay |
author_sort | Stieler-Hunt, Colleen |
collection | PubMed |
description | This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, not over-sanitizing game content, having a focus on building healthy self-concept of players, making the game engaging and relatable for all players and evaluating the program. This case study has implications for the design of Serious Games more generally, including that research should underpin game design decisions, game designers should consider ways of bridging the game to real life, the learning that arises from the game should go beyond rote-learning, designers should consider how the player can make the game-world their own and comprehensive evaluations of Serious Games should be undertaken. |
format | Online Article Text |
id | pubmed-3912471 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2014 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-39124712014-02-18 Examining key design decisions involved in developing a serious game for child sexual abuse prevention Stieler-Hunt, Colleen Jones, Christian M. Rolfe, Ben Pozzebon, Kay Front Psychol Psychology This paper presents a case study of the key decisions made in the design of Orbit, a child sexual abuse prevention computer game targeted at school students between 8 and 10 years of age. Key decisions include providing supported delivery for the target age group, featuring adults in the program, not over-sanitizing game content, having a focus on building healthy self-concept of players, making the game engaging and relatable for all players and evaluating the program. This case study has implications for the design of Serious Games more generally, including that research should underpin game design decisions, game designers should consider ways of bridging the game to real life, the learning that arises from the game should go beyond rote-learning, designers should consider how the player can make the game-world their own and comprehensive evaluations of Serious Games should be undertaken. Frontiers Media S.A. 2014-02-04 /pmc/articles/PMC3912471/ /pubmed/24550880 http://dx.doi.org/10.3389/fpsyg.2014.00073 Text en Copyright © 2014 Stieler-Hunt, Jones, Rolfe and Pozzebon. http://creativecommons.org/licenses/by/3.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Stieler-Hunt, Colleen Jones, Christian M. Rolfe, Ben Pozzebon, Kay Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_full | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_fullStr | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_full_unstemmed | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_short | Examining key design decisions involved in developing a serious game for child sexual abuse prevention |
title_sort | examining key design decisions involved in developing a serious game for child sexual abuse prevention |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3912471/ https://www.ncbi.nlm.nih.gov/pubmed/24550880 http://dx.doi.org/10.3389/fpsyg.2014.00073 |
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