Cargando…
Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy
BACKGROUND: The objective of this analysis was to systematically review the evidence for virtual reality (VR) therapy in an adult post-stroke population in both custom built virtual environments (VE) and commercially available gaming systems (CG). METHODS: MEDLINE, CINAHL, EMBASE, ERIC, PSYCInfo, DA...
Autores principales: | Lohse, Keith R., Hilderman, Courtney G. E., Cheung, Katharine L., Tatla, Sandy, Van der Loos, H. F. Machiel |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2014
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3969329/ https://www.ncbi.nlm.nih.gov/pubmed/24681826 http://dx.doi.org/10.1371/journal.pone.0093318 |
Ejemplares similares
-
Effectiveness of Commercial Gaming-Based Virtual Reality Movement Therapy on Functional Recovery of Upper Extremity in Subacute Stroke Patients
por: Choi, Jun Hwan, et al.
Publicado: (2014) -
Vestibular rehabilitation potential of commercially available virtual reality video games
por: Heffernan, Austin, et al.
Publicado: (2023) -
Congruity of Virtual Reality In-Game Advertising
por: Lupinek, Joshua M., et al.
Publicado: (2021) -
Virtual reality and virtual environments in 10 lectures
por: Stankovic, Stanislav
Publicado: (2015) -
The science of virtual reality and virtual environments : a technical, scientific and engineering reference on virtual environments
por: Kalawsky, Roy S.
Publicado: (1993)