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A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course

This study explored predictors of engagement with specific video game genres, and degree of problem play experienced by players of specific genres, during the early life course. Video game players ages 18–29 (n = 692) were recruited in and around video game retail outlets, arcades, conventions, and...

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Detalles Bibliográficos
Autores principales: Ream, Geoffrey L., Elliott, Luther C., Dunlap, Eloise
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2013
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3969752/
https://www.ncbi.nlm.nih.gov/pubmed/24688802