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Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading

Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved...

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Detalles Bibliográficos
Autores principales: Drummond, Aaron, Sauer, James D.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3974676/
https://www.ncbi.nlm.nih.gov/pubmed/24699536
http://dx.doi.org/10.1371/journal.pone.0087943
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author Drummond, Aaron
Sauer, James D.
author_facet Drummond, Aaron
Sauer, James D.
author_sort Drummond, Aaron
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description Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement.
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spelling pubmed-39746762014-04-08 Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading Drummond, Aaron Sauer, James D. PLoS One Research Article Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achievement. Public Library of Science 2014-04-03 /pmc/articles/PMC3974676/ /pubmed/24699536 http://dx.doi.org/10.1371/journal.pone.0087943 Text en © 2014 Drummond, Sauer http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Drummond, Aaron
Sauer, James D.
Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading
title Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading
title_full Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading
title_fullStr Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading
title_full_unstemmed Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading
title_short Video-Games Do Not Negatively Impact Adolescent Academic Performance in Science, Mathematics or Reading
title_sort video-games do not negatively impact adolescent academic performance in science, mathematics or reading
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3974676/
https://www.ncbi.nlm.nih.gov/pubmed/24699536
http://dx.doi.org/10.1371/journal.pone.0087943
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