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Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils

Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school pupils in order to test whether such learning games can improve later recall of information. The study was performed during a s...

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Detalles Bibliográficos
Autores principales: Devonshire, Ian M., Davis, Jenny, Fairweather, Sophie, Highfield, Lauren, Thaker, Chandni, Walsh, Ashleigh, Wilson, Rachel, Hathway, Gareth J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2014
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4114878/
https://www.ncbi.nlm.nih.gov/pubmed/25072799
http://dx.doi.org/10.1371/journal.pone.0103640
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author Devonshire, Ian M.
Davis, Jenny
Fairweather, Sophie
Highfield, Lauren
Thaker, Chandni
Walsh, Ashleigh
Wilson, Rachel
Hathway, Gareth J.
author_facet Devonshire, Ian M.
Davis, Jenny
Fairweather, Sophie
Highfield, Lauren
Thaker, Chandni
Walsh, Ashleigh
Wilson, Rachel
Hathway, Gareth J.
author_sort Devonshire, Ian M.
collection PubMed
description Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school pupils in order to test whether such learning games can improve later recall of information. The study was performed during a series of public engagement workshops delivered by undergraduate students. Undergraduate neuroscience students delivered 90-minute science workshops to 9–10 year old school pupils (n = 448) that were divided into ‘Risk’, ‘No risk’ and ‘Control’ classes. ‘Risk’ classes received periodic multiple-choice questions (MCQs) during the workshops which required small teams of pupils to assign tokens to the answer(s) they believed to be correct. Tokens assigned to the correct answer were returned to the group and an equal number given back as a prize; tokens assigned to incorrect answers were lost. Participation was incentivised by the promise of a brain-related prize to the team with the most tokens at the end of the workshop. ‘No risk’ classes received MCQs without the risk component whilst the ‘Control’ classes received no MCQs. When presented with a neuroscience quiz based on workshop content at the end of the workshop, pupils in the ‘Risk’ classes exhibited significantly greater recall of information one week later. Quiz scores were higher than scores from the day of the workshop which suggested pupils may have discussed the workshop content outside of the classroom, thereby increasing knowledge over and above what was learned during the workshop. This is supported by feedback from pupils in ‘Risk’ classes which indicated that ‘Risk’ workshops were more interesting than ‘No risk’ and ‘Control’ workshops. These data suggest that there is a role for risk in the classroom but further investigations are required to elucidate the causal mechanisms of improved retention of information.
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spelling pubmed-41148782014-08-04 Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils Devonshire, Ian M. Davis, Jenny Fairweather, Sophie Highfield, Lauren Thaker, Chandni Walsh, Ashleigh Wilson, Rachel Hathway, Gareth J. PLoS One Research Article Risk heightens motivation and, if used appropriately, may have the potential to improve engagement in the classroom. We have developed a risk-based learning game for school pupils in order to test whether such learning games can improve later recall of information. The study was performed during a series of public engagement workshops delivered by undergraduate students. Undergraduate neuroscience students delivered 90-minute science workshops to 9–10 year old school pupils (n = 448) that were divided into ‘Risk’, ‘No risk’ and ‘Control’ classes. ‘Risk’ classes received periodic multiple-choice questions (MCQs) during the workshops which required small teams of pupils to assign tokens to the answer(s) they believed to be correct. Tokens assigned to the correct answer were returned to the group and an equal number given back as a prize; tokens assigned to incorrect answers were lost. Participation was incentivised by the promise of a brain-related prize to the team with the most tokens at the end of the workshop. ‘No risk’ classes received MCQs without the risk component whilst the ‘Control’ classes received no MCQs. When presented with a neuroscience quiz based on workshop content at the end of the workshop, pupils in the ‘Risk’ classes exhibited significantly greater recall of information one week later. Quiz scores were higher than scores from the day of the workshop which suggested pupils may have discussed the workshop content outside of the classroom, thereby increasing knowledge over and above what was learned during the workshop. This is supported by feedback from pupils in ‘Risk’ classes which indicated that ‘Risk’ workshops were more interesting than ‘No risk’ and ‘Control’ workshops. These data suggest that there is a role for risk in the classroom but further investigations are required to elucidate the causal mechanisms of improved retention of information. Public Library of Science 2014-07-29 /pmc/articles/PMC4114878/ /pubmed/25072799 http://dx.doi.org/10.1371/journal.pone.0103640 Text en © 2014 Devonshire et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Devonshire, Ian M.
Davis, Jenny
Fairweather, Sophie
Highfield, Lauren
Thaker, Chandni
Walsh, Ashleigh
Wilson, Rachel
Hathway, Gareth J.
Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils
title Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils
title_full Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils
title_fullStr Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils
title_full_unstemmed Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils
title_short Risk-Based Learning Games Improve Long-Term Retention of Information among School Pupils
title_sort risk-based learning games improve long-term retention of information among school pupils
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4114878/
https://www.ncbi.nlm.nih.gov/pubmed/25072799
http://dx.doi.org/10.1371/journal.pone.0103640
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