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Learning to explore the structure of kinematic objects in a virtual environment
The current study tested the quantity and quality of human exploration learning in a virtual environment. Given the everyday experience of humans with physical object exploration, we document substantial practice gains in the time, force, and number of actions needed to classify the structure of vir...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4387864/ https://www.ncbi.nlm.nih.gov/pubmed/25904878 http://dx.doi.org/10.3389/fpsyg.2015.00374 |
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author | Buckmann, Marcus Gaschler, Robert Höfer, Sebastian Loeben, Dennis Frensch, Peter A. Brock, Oliver |
author_facet | Buckmann, Marcus Gaschler, Robert Höfer, Sebastian Loeben, Dennis Frensch, Peter A. Brock, Oliver |
author_sort | Buckmann, Marcus |
collection | PubMed |
description | The current study tested the quantity and quality of human exploration learning in a virtual environment. Given the everyday experience of humans with physical object exploration, we document substantial practice gains in the time, force, and number of actions needed to classify the structure of virtual chains, marking the joints as revolute, prismatic, or rigid. In line with current work on skill acquisition, participants could generalize the new and efficient psychomotor patterns of object exploration to novel objects. On the one hand, practice gains in exploration performance could be captured by a negative exponential practice function. On the other hand, they could be linked to strategies and strategy change. After quantifying how much was learned in object exploration and identifying the time course of practice-related gains in exploration efficiency (speed), we identified what was learned. First, we identified strategy components that were associated with efficient (fast) exploration performance: sequential processing, simultaneous use of both hands, low use of pulling rather than pushing, and low use of force. Only the latter was beneficial irrespective of the characteristics of the other strategy components. Second, we therefore characterized efficient exploration behavior by strategies that simultaneously take into account the abovementioned strategy components. We observed that participants maintained a high level of flexibility, sampling from a pool of exploration strategies trading the level of psycho-motoric challenges with exploration speed. We discuss the findings pursuing the aim of advancing intelligent object exploration by combining analytic (object exploration in humans) and synthetic work (object exploration in robots) in the same virtual environment. |
format | Online Article Text |
id | pubmed-4387864 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-43878642015-04-22 Learning to explore the structure of kinematic objects in a virtual environment Buckmann, Marcus Gaschler, Robert Höfer, Sebastian Loeben, Dennis Frensch, Peter A. Brock, Oliver Front Psychol Psychology The current study tested the quantity and quality of human exploration learning in a virtual environment. Given the everyday experience of humans with physical object exploration, we document substantial practice gains in the time, force, and number of actions needed to classify the structure of virtual chains, marking the joints as revolute, prismatic, or rigid. In line with current work on skill acquisition, participants could generalize the new and efficient psychomotor patterns of object exploration to novel objects. On the one hand, practice gains in exploration performance could be captured by a negative exponential practice function. On the other hand, they could be linked to strategies and strategy change. After quantifying how much was learned in object exploration and identifying the time course of practice-related gains in exploration efficiency (speed), we identified what was learned. First, we identified strategy components that were associated with efficient (fast) exploration performance: sequential processing, simultaneous use of both hands, low use of pulling rather than pushing, and low use of force. Only the latter was beneficial irrespective of the characteristics of the other strategy components. Second, we therefore characterized efficient exploration behavior by strategies that simultaneously take into account the abovementioned strategy components. We observed that participants maintained a high level of flexibility, sampling from a pool of exploration strategies trading the level of psycho-motoric challenges with exploration speed. We discuss the findings pursuing the aim of advancing intelligent object exploration by combining analytic (object exploration in humans) and synthetic work (object exploration in robots) in the same virtual environment. Frontiers Media S.A. 2015-04-07 /pmc/articles/PMC4387864/ /pubmed/25904878 http://dx.doi.org/10.3389/fpsyg.2015.00374 Text en Copyright © 2015 Buckmann, Gaschler, Höfer, Loeben, Frensch and Brock. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Buckmann, Marcus Gaschler, Robert Höfer, Sebastian Loeben, Dennis Frensch, Peter A. Brock, Oliver Learning to explore the structure of kinematic objects in a virtual environment |
title | Learning to explore the structure of kinematic objects in a virtual environment |
title_full | Learning to explore the structure of kinematic objects in a virtual environment |
title_fullStr | Learning to explore the structure of kinematic objects in a virtual environment |
title_full_unstemmed | Learning to explore the structure of kinematic objects in a virtual environment |
title_short | Learning to explore the structure of kinematic objects in a virtual environment |
title_sort | learning to explore the structure of kinematic objects in a virtual environment |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4387864/ https://www.ncbi.nlm.nih.gov/pubmed/25904878 http://dx.doi.org/10.3389/fpsyg.2015.00374 |
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