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A virtual pebble game to ensemble average graph rigidity
BACKGROUND: The body-bar Pebble Game (PG) algorithm is commonly used to calculate network rigidity properties in proteins and polymeric materials. To account for fluctuating interactions such as hydrogen bonds, an ensemble of constraint topologies are sampled, and average network properties are obta...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
BioMed Central
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4406122/ https://www.ncbi.nlm.nih.gov/pubmed/25904973 http://dx.doi.org/10.1186/s13015-015-0039-3 |