Cargando…
Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction
This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An al...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2015
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4435215/ https://www.ncbi.nlm.nih.gov/pubmed/25789493 http://dx.doi.org/10.3390/s150306520 |