Cargando…

Game Design to Measure Reflexes and Attention Based on Biofeedback Multi-Sensor Interaction

This paper presents a multi-sensor system for implementing biofeedback as a human-computer interaction technique in a game involving driving cars in risky situations. The sensors used are: Eye Tracker, Kinect, pulsometer, respirometer, electromiography (EMG) and galvanic skin resistance (GSR). An al...

Descripción completa

Detalles Bibliográficos
Autores principales: Ortiz-Vigon Uriarte, Inigo de Loyola, Garcia-Zapirain, Begonya, Garcia-Chimeno, Yolanda
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4435215/
https://www.ncbi.nlm.nih.gov/pubmed/25789493
http://dx.doi.org/10.3390/s150306520