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Student perceptions of gamified audience response system interactions in large group lectures and via lecture capture technology

BACKGROUND: Higher education students have positive attitudes about the use of audience response systems (ARS), but even technology-enhanced lessons can become tiresome if the pedagogical approach is exactly the same with each implementation. Gamification is the notion that gaming mechanics can be a...

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Detalles Bibliográficos
Autores principales: Pettit, Robin K, McCoy, Lise, Kinney, Marjorie, Schwartz, Frederic N
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4477320/
https://www.ncbi.nlm.nih.gov/pubmed/25997953
http://dx.doi.org/10.1186/s12909-015-0373-7