Cargando…

An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder

Attention Deficit Hyperactivity Disorder (ADHD), with a worldwide prevalence of 5.29%–7.1%, is one of the most common neurodevelopmental disorders among children and adolescents. Apart from typical symptoms like inattention, hyperactivity and impulsiveness, patients also evidence attention deficit p...

Descripción completa

Detalles Bibliográficos
Autores principales: Wrońska, Natalia, Garcia-Zapirain, Begonya, Mendez-Zorrilla, Amaia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4483700/
https://www.ncbi.nlm.nih.gov/pubmed/26042366
http://dx.doi.org/10.3390/ijerph120606261
_version_ 1782378601746792448
author Wrońska, Natalia
Garcia-Zapirain, Begonya
Mendez-Zorrilla, Amaia
author_facet Wrońska, Natalia
Garcia-Zapirain, Begonya
Mendez-Zorrilla, Amaia
author_sort Wrońska, Natalia
collection PubMed
description Attention Deficit Hyperactivity Disorder (ADHD), with a worldwide prevalence of 5.29%–7.1%, is one of the most common neurodevelopmental disorders among children and adolescents. Apart from typical symptoms like inattention, hyperactivity and impulsiveness, patients also evidence attention deficit problems with reading comprehension. This in turn causes poor school performance and widens the gap with peers without ADHD. This paper presents a novel and interactive tool based on Serious Games for Health, whose aim is not only to improve comprehension, but also hold the user’s attention. This tool is geared towards assessing reading quality and is intended for iPad devices. Preliminary results obtained from the experiment performed to evaluate the game are included in this report. A group of six typically developing children from Colegio Vizcaya aged between 8 and 12 took part in the evaluation of motivation, satisfaction and usability of the same therapy in the new media. Results obtained by participants playing the game were analysed together with questionnaires concerning the usability of the system. Game evaluation resulted in relatively good statistics-average score was 3 points out of 4 and average time for completing the exercise was 59 seconds. A SUS questionnaire with an average score of 92.75 out of 100 indicates that the game presented is user-friendly and an effective tool. Moreover, based on the feedback obtained from participants, the game had been improved and additional functionality introduced. Older participants completed the first game faster than the younger ones, but age was not influential in subsequent games.
format Online
Article
Text
id pubmed-4483700
institution National Center for Biotechnology Information
language English
publishDate 2015
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-44837002015-06-30 An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder Wrońska, Natalia Garcia-Zapirain, Begonya Mendez-Zorrilla, Amaia Int J Environ Res Public Health Article Attention Deficit Hyperactivity Disorder (ADHD), with a worldwide prevalence of 5.29%–7.1%, is one of the most common neurodevelopmental disorders among children and adolescents. Apart from typical symptoms like inattention, hyperactivity and impulsiveness, patients also evidence attention deficit problems with reading comprehension. This in turn causes poor school performance and widens the gap with peers without ADHD. This paper presents a novel and interactive tool based on Serious Games for Health, whose aim is not only to improve comprehension, but also hold the user’s attention. This tool is geared towards assessing reading quality and is intended for iPad devices. Preliminary results obtained from the experiment performed to evaluate the game are included in this report. A group of six typically developing children from Colegio Vizcaya aged between 8 and 12 took part in the evaluation of motivation, satisfaction and usability of the same therapy in the new media. Results obtained by participants playing the game were analysed together with questionnaires concerning the usability of the system. Game evaluation resulted in relatively good statistics-average score was 3 points out of 4 and average time for completing the exercise was 59 seconds. A SUS questionnaire with an average score of 92.75 out of 100 indicates that the game presented is user-friendly and an effective tool. Moreover, based on the feedback obtained from participants, the game had been improved and additional functionality introduced. Older participants completed the first game faster than the younger ones, but age was not influential in subsequent games. MDPI 2015-06-02 2015-06 /pmc/articles/PMC4483700/ /pubmed/26042366 http://dx.doi.org/10.3390/ijerph120606261 Text en © 2015 by the authors; licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Wrońska, Natalia
Garcia-Zapirain, Begonya
Mendez-Zorrilla, Amaia
An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
title An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
title_full An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
title_fullStr An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
title_full_unstemmed An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
title_short An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
title_sort ipad-based tool for improving the skills of children with attention deficit disorder
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4483700/
https://www.ncbi.nlm.nih.gov/pubmed/26042366
http://dx.doi.org/10.3390/ijerph120606261
work_keys_str_mv AT wronskanatalia anipadbasedtoolforimprovingtheskillsofchildrenwithattentiondeficitdisorder
AT garciazapirainbegonya anipadbasedtoolforimprovingtheskillsofchildrenwithattentiondeficitdisorder
AT mendezzorrillaamaia anipadbasedtoolforimprovingtheskillsofchildrenwithattentiondeficitdisorder
AT wronskanatalia ipadbasedtoolforimprovingtheskillsofchildrenwithattentiondeficitdisorder
AT garciazapirainbegonya ipadbasedtoolforimprovingtheskillsofchildrenwithattentiondeficitdisorder
AT mendezzorrillaamaia ipadbasedtoolforimprovingtheskillsofchildrenwithattentiondeficitdisorder