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Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents

OBJECTIVE: The aim of the current study was to evaluate the effects of and adherence to an active video game promotion intervention on anthropometrics, sedentary screen time and consumption of sugar-sweetened beverages and snacks among non-active video gaming adolescents who primarily were of health...

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Detalles Bibliográficos
Autores principales: Simons, Monique, Brug, Johannes, Chinapaw, Mai J. M., de Boer, Michiel, Seidell, Jaap, de Vet, Emely
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4496035/
https://www.ncbi.nlm.nih.gov/pubmed/26153884
http://dx.doi.org/10.1371/journal.pone.0126023