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Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships
[Purpose] The purpose of the study was to determine the effects of training using virtual reality games on balance and gait ability, as well as the psychological characteristics of stroke patients, such as depression and interpersonal relationships, by comparing them with the effects of ergometer tr...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Society of Physical Therapy Science
2015
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4540816/ https://www.ncbi.nlm.nih.gov/pubmed/26311925 http://dx.doi.org/10.1589/jpts.27.2057 |