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Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships

[Purpose] The purpose of the study was to determine the effects of training using virtual reality games on balance and gait ability, as well as the psychological characteristics of stroke patients, such as depression and interpersonal relationships, by comparing them with the effects of ergometer tr...

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Detalles Bibliográficos
Autores principales: Song, Gui bin, Park, Eun cho
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Society of Physical Therapy Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4540816/
https://www.ncbi.nlm.nih.gov/pubmed/26311925
http://dx.doi.org/10.1589/jpts.27.2057