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Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence
Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4640564/ https://www.ncbi.nlm.nih.gov/pubmed/26554833 http://dx.doi.org/10.1371/journal.pone.0142579 |
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author | Lopez-Rosenfeld, Matías Carrillo, Facundo Garbulsky, Gerry Fernandez Slezak, Diego Sigman, Mariano |
author_facet | Lopez-Rosenfeld, Matías Carrillo, Facundo Garbulsky, Gerry Fernandez Slezak, Diego Sigman, Mariano |
author_sort | Lopez-Rosenfeld, Matías |
collection | PubMed |
description | Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity. |
format | Online Article Text |
id | pubmed-4640564 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-46405642015-11-13 Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence Lopez-Rosenfeld, Matías Carrillo, Facundo Garbulsky, Gerry Fernandez Slezak, Diego Sigman, Mariano PLoS One Research Article Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity. Public Library of Science 2015-11-10 /pmc/articles/PMC4640564/ /pubmed/26554833 http://dx.doi.org/10.1371/journal.pone.0142579 Text en © 2015 Lopez-Rosenfeld et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited. |
spellingShingle | Research Article Lopez-Rosenfeld, Matías Carrillo, Facundo Garbulsky, Gerry Fernandez Slezak, Diego Sigman, Mariano Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence |
title | Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence |
title_full | Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence |
title_fullStr | Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence |
title_full_unstemmed | Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence |
title_short | Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence |
title_sort | quantitative pedagogy: a digital two player game to examine communicative competence |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4640564/ https://www.ncbi.nlm.nih.gov/pubmed/26554833 http://dx.doi.org/10.1371/journal.pone.0142579 |
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