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Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence

Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this...

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Detalles Bibliográficos
Autores principales: Lopez-Rosenfeld, Matías, Carrillo, Facundo, Garbulsky, Gerry, Fernandez Slezak, Diego, Sigman, Mariano
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4640564/
https://www.ncbi.nlm.nih.gov/pubmed/26554833
http://dx.doi.org/10.1371/journal.pone.0142579
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author Lopez-Rosenfeld, Matías
Carrillo, Facundo
Garbulsky, Gerry
Fernandez Slezak, Diego
Sigman, Mariano
author_facet Lopez-Rosenfeld, Matías
Carrillo, Facundo
Garbulsky, Gerry
Fernandez Slezak, Diego
Sigman, Mariano
author_sort Lopez-Rosenfeld, Matías
collection PubMed
description Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity.
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spelling pubmed-46405642015-11-13 Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence Lopez-Rosenfeld, Matías Carrillo, Facundo Garbulsky, Gerry Fernandez Slezak, Diego Sigman, Mariano PLoS One Research Article Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity. Public Library of Science 2015-11-10 /pmc/articles/PMC4640564/ /pubmed/26554833 http://dx.doi.org/10.1371/journal.pone.0142579 Text en © 2015 Lopez-Rosenfeld et al http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are properly credited.
spellingShingle Research Article
Lopez-Rosenfeld, Matías
Carrillo, Facundo
Garbulsky, Gerry
Fernandez Slezak, Diego
Sigman, Mariano
Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence
title Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence
title_full Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence
title_fullStr Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence
title_full_unstemmed Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence
title_short Quantitative Pedagogy: A Digital Two Player Game to Examine Communicative Competence
title_sort quantitative pedagogy: a digital two player game to examine communicative competence
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4640564/
https://www.ncbi.nlm.nih.gov/pubmed/26554833
http://dx.doi.org/10.1371/journal.pone.0142579
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