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Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

BACKGROUND: Videogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed. OBJECTIVE: The objective of this study was to describe how a technology-based interve...

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Detalles Bibliográficos
Autores principales: Montanaro, Erika, Fiellin, Lynn E, Fakhouri, Tamer, Kyriakides, Tassos C, Duncan, Lindsay R
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications Inc. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4642786/
https://www.ncbi.nlm.nih.gov/pubmed/26510775
http://dx.doi.org/10.2196/jmir.4377