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Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
BACKGROUND: Videogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed. OBJECTIVE: The objective of this study was to describe how a technology-based interve...
Autores principales: | Montanaro, Erika, Fiellin, Lynn E, Fakhouri, Tamer, Kyriakides, Tassos C, Duncan, Lindsay R |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications Inc.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4642786/ https://www.ncbi.nlm.nih.gov/pubmed/26510775 http://dx.doi.org/10.2196/jmir.4377 |
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