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Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study

BACKGROUND: High rates of sedentary behaviors in older adults can lead to poor health outcomes. However, new technologies, namely exercise-based videogames (“exergames”), may provide ways of stimulating uptake and ongoing participation in physical activities. Older adults’ perceptions of the use of...

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Detalles Bibliográficos
Autores principales: Bird, Marie-Louise, Clark, Brodie, Millar, Johanna, Whetton, Sue, Smith, Stuart
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications Inc. 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4704928/
https://www.ncbi.nlm.nih.gov/pubmed/26614263
http://dx.doi.org/10.2196/games.4275