Cargando…
Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study
BACKGROUND: High rates of sedentary behaviors in older adults can lead to poor health outcomes. However, new technologies, namely exercise-based videogames (“exergames”), may provide ways of stimulating uptake and ongoing participation in physical activities. Older adults’ perceptions of the use of...
Autores principales: | Bird, Marie-Louise, Clark, Brodie, Millar, Johanna, Whetton, Sue, Smith, Stuart |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications Inc.
2015
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4704928/ https://www.ncbi.nlm.nih.gov/pubmed/26614263 http://dx.doi.org/10.2196/games.4275 |
Ejemplares similares
-
Wii or Kinect? A Pilot Study of the Exergame Effects on Older Adults’ Physical Fitness and Psychological Perception
por: Li, Jinhui, et al.
Publicado: (2021) -
Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study
por: Moret, Beatrice, et al.
Publicado: (2022) -
ENGAGING OLDER ADULTS IN HEALTH PROMOTION: PILOT STUDY OF TEAM GAMEPLAY OF AN EDUCATIONAL EXERGAME IN A SENIOR CENTER
por: Ruggiero, Laurie, et al.
Publicado: (2022) -
Play Mode Effect of Exergames on Subthreshold Depression Older Adults: A Randomized Pilot Trial
por: Li, Jinhui, et al.
Publicado: (2020) -
The feasibility of using exergames as a rehabilitation tool: the attitudes,
awareness, opinions and experiences of physiotherapists, and older people towards
exergames
por: Tobaigy, Abdullah, et al.
Publicado: (2018)