Cargando…

Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms

Aim. To investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have...

Descripción completa

Detalles Bibliográficos
Autores principales: Hellström, Charlotta, Nilsson, Kent W, Leppert, Jerzy, Åslund, Cecilia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Informa Healthcare 2015
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4816887/
https://www.ncbi.nlm.nih.gov/pubmed/26072677
http://dx.doi.org/10.3109/03009734.2015.1049724
_version_ 1782424795638398976
author Hellström, Charlotta
Nilsson, Kent W
Leppert, Jerzy
Åslund, Cecilia
author_facet Hellström, Charlotta
Nilsson, Kent W
Leppert, Jerzy
Åslund, Cecilia
author_sort Hellström, Charlotta
collection PubMed
description Aim. To investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolescents with other online gaming motives and/or less online gaming time. Method. An anonymous and voluntary questionnaire was completed during class hours by 7,757 Swedish adolescents aged 13–18 years. The questionnaire included demographic background, gaming habits, and depressive, musculoskeletal, and psychosomatic symptoms. Results. It was found that increased online gaming time during weekdays increased the probability of having depressive, musculoskeletal, and psychosomatic symptoms. However, these relations with time spent gaming were further explained by online gaming motives. Weekday online gaming for more than five hours a day, in combination with escape motives, was associated with an increased probability of depressive symptoms (odds ratio (OR) 4.614, 95% CI 3.230–6.590), musculoskeletal symptoms (OR 2.494, 95% CI 1.598–3.892), and psychosomatic symptoms (OR 4.437, 95% CI 2.966–6.637). The probability of ill health decreased when gaming was for fun or had social motives. Conclusion. Excessive gaming time and escape motives were found to be associated with increased probability of ill health among adolescents. Gaming motives may identify gamers in need of support to reduce unhealthy gaming behaviour as well as identify individuals at risk for ill health.
format Online
Article
Text
id pubmed-4816887
institution National Center for Biotechnology Information
language English
publishDate 2015
publisher Informa Healthcare
record_format MEDLINE/PubMed
spelling pubmed-48168872016-04-25 Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms Hellström, Charlotta Nilsson, Kent W Leppert, Jerzy Åslund, Cecilia Ups J Med Sci Original Articles Aim. To investigate whether adolescent online gaming time and the additive effect of gaming motives were associated with depressive, musculoskeletal, and psychosomatic symptoms. The hypothesis was that adolescents who engage in online gaming with escape motives and increased online gaming time have higher probability for depressive, musculoskeletal, and psychosomatic symptoms compared to adolescents with other online gaming motives and/or less online gaming time. Method. An anonymous and voluntary questionnaire was completed during class hours by 7,757 Swedish adolescents aged 13–18 years. The questionnaire included demographic background, gaming habits, and depressive, musculoskeletal, and psychosomatic symptoms. Results. It was found that increased online gaming time during weekdays increased the probability of having depressive, musculoskeletal, and psychosomatic symptoms. However, these relations with time spent gaming were further explained by online gaming motives. Weekday online gaming for more than five hours a day, in combination with escape motives, was associated with an increased probability of depressive symptoms (odds ratio (OR) 4.614, 95% CI 3.230–6.590), musculoskeletal symptoms (OR 2.494, 95% CI 1.598–3.892), and psychosomatic symptoms (OR 4.437, 95% CI 2.966–6.637). The probability of ill health decreased when gaming was for fun or had social motives. Conclusion. Excessive gaming time and escape motives were found to be associated with increased probability of ill health among adolescents. Gaming motives may identify gamers in need of support to reduce unhealthy gaming behaviour as well as identify individuals at risk for ill health. Informa Healthcare 2015-11 /pmc/articles/PMC4816887/ /pubmed/26072677 http://dx.doi.org/10.3109/03009734.2015.1049724 Text en © Informa Healthcare 2015 http://creativecommons.org/licenses/by-nc-nd/3.0/ This is an open-access article distributed under the terms of the CC-BY-NC-ND 3.0 License which permits users to download and share the article for non-commercial purposes, so long as the article is reproduced in the whole without changes, and provided the original source is credited.
spellingShingle Original Articles
Hellström, Charlotta
Nilsson, Kent W
Leppert, Jerzy
Åslund, Cecilia
Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms
title Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms
title_full Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms
title_fullStr Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms
title_full_unstemmed Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms
title_short Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms
title_sort effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptoms
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4816887/
https://www.ncbi.nlm.nih.gov/pubmed/26072677
http://dx.doi.org/10.3109/03009734.2015.1049724
work_keys_str_mv AT hellstromcharlotta effectsofadolescentonlinegamingtimeandmotivesondepressivemusculoskeletalandpsychosomaticsymptoms
AT nilssonkentw effectsofadolescentonlinegamingtimeandmotivesondepressivemusculoskeletalandpsychosomaticsymptoms
AT leppertjerzy effectsofadolescentonlinegamingtimeandmotivesondepressivemusculoskeletalandpsychosomaticsymptoms
AT aslundcecilia effectsofadolescentonlinegamingtimeandmotivesondepressivemusculoskeletalandpsychosomaticsymptoms