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Do Your School Mates Influence How Long You Game? Evidence from the U.S.

The goal of this paper is to estimate peer influence in video gaming time among adolescents. Using a nationally representative sample of the U.S. school-aged adolescents in 2009–2010, we estimate a structural model that accounts for the potential biases in the estimate of the peer effect. Our peer g...

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Detalles Bibliográficos
Autores principales: Amialchuk, Aliaksandr, Kotalik, Ales
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4975493/
https://www.ncbi.nlm.nih.gov/pubmed/27494337
http://dx.doi.org/10.1371/journal.pone.0160664
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author Amialchuk, Aliaksandr
Kotalik, Ales
author_facet Amialchuk, Aliaksandr
Kotalik, Ales
author_sort Amialchuk, Aliaksandr
collection PubMed
description The goal of this paper is to estimate peer influence in video gaming time among adolescents. Using a nationally representative sample of the U.S. school-aged adolescents in 2009–2010, we estimate a structural model that accounts for the potential biases in the estimate of the peer effect. Our peer group is exogenously assigned and includes one year older adolescents in the same school grade as the respondent. The peer measure is based on peers’ own reports of video gaming time. We find that an additional one hour of playing video games per week by older grade-mates results in .47 hours increase in video gaming time by male responders. We do not find significant peer effect among female responders. Effective policies aimed at influencing the time that adolescents spend video gaming should take these findings into account.
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spelling pubmed-49754932016-08-25 Do Your School Mates Influence How Long You Game? Evidence from the U.S. Amialchuk, Aliaksandr Kotalik, Ales PLoS One Research Article The goal of this paper is to estimate peer influence in video gaming time among adolescents. Using a nationally representative sample of the U.S. school-aged adolescents in 2009–2010, we estimate a structural model that accounts for the potential biases in the estimate of the peer effect. Our peer group is exogenously assigned and includes one year older adolescents in the same school grade as the respondent. The peer measure is based on peers’ own reports of video gaming time. We find that an additional one hour of playing video games per week by older grade-mates results in .47 hours increase in video gaming time by male responders. We do not find significant peer effect among female responders. Effective policies aimed at influencing the time that adolescents spend video gaming should take these findings into account. Public Library of Science 2016-08-05 /pmc/articles/PMC4975493/ /pubmed/27494337 http://dx.doi.org/10.1371/journal.pone.0160664 Text en © 2016 Amialchuk, Kotalik http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Amialchuk, Aliaksandr
Kotalik, Ales
Do Your School Mates Influence How Long You Game? Evidence from the U.S.
title Do Your School Mates Influence How Long You Game? Evidence from the U.S.
title_full Do Your School Mates Influence How Long You Game? Evidence from the U.S.
title_fullStr Do Your School Mates Influence How Long You Game? Evidence from the U.S.
title_full_unstemmed Do Your School Mates Influence How Long You Game? Evidence from the U.S.
title_short Do Your School Mates Influence How Long You Game? Evidence from the U.S.
title_sort do your school mates influence how long you game? evidence from the u.s.
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4975493/
https://www.ncbi.nlm.nih.gov/pubmed/27494337
http://dx.doi.org/10.1371/journal.pone.0160664
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