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Exploring Self-regulation of More or Less Expert College-Age Video Game Players: A Sequential Explanatory Design

This study examined differences in self-regulation among college-age expert, moderately expert, and non-expert video game players in playing video games for fun. Winne's model of self-regulation (Winne, 2001) guided the study. The main assumption of this study was that expert video game players...

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Detalles Bibliográficos
Autores principales: Yilmaz Soylu, Meryem, Bruning, Roger H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5037963/
https://www.ncbi.nlm.nih.gov/pubmed/27729881
http://dx.doi.org/10.3389/fpsyg.2016.01441