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Exploring Self-regulation of More or Less Expert College-Age Video Game Players: A Sequential Explanatory Design
This study examined differences in self-regulation among college-age expert, moderately expert, and non-expert video game players in playing video games for fun. Winne's model of self-regulation (Winne, 2001) guided the study. The main assumption of this study was that expert video game players...
Autores principales: | Yilmaz Soylu, Meryem, Bruning, Roger H. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5037963/ https://www.ncbi.nlm.nih.gov/pubmed/27729881 http://dx.doi.org/10.3389/fpsyg.2016.01441 |
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