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Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework
BACKGROUND: Augmented reality (AR) is increasingly used across a range of subject areas in health care education as health care settings partner to bridge the gap between knowledge and practice. As the first contact with patients, general practitioners (GPs) are important in the battle against a glo...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications Inc.
2015
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5041345/ https://www.ncbi.nlm.nih.gov/pubmed/27731839 http://dx.doi.org/10.2196/mededu.4443 |
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author | Zhu, Egui Lilienthal, Anneliese Shluzas, Lauren Aquino Masiello, Italo Zary, Nabil |
author_facet | Zhu, Egui Lilienthal, Anneliese Shluzas, Lauren Aquino Masiello, Italo Zary, Nabil |
author_sort | Zhu, Egui |
collection | PubMed |
description | BACKGROUND: Augmented reality (AR) is increasingly used across a range of subject areas in health care education as health care settings partner to bridge the gap between knowledge and practice. As the first contact with patients, general practitioners (GPs) are important in the battle against a global health threat, the spread of antibiotic resistance. AR has potential as a practical tool for GPs to combine learning and practice in the rational use of antibiotics. OBJECTIVE: This paper was driven by learning theory to develop a mobile augmented reality education (MARE) design framework. The primary goal of the framework is to guide the development of AR educational apps. This study focuses on (1) identifying suitable learning theories for guiding the design of AR education apps, (2) integrating learning outcomes and learning theories to support health care education through AR, and (3) applying the design framework in the context of improving GPs’ rational use of antibiotics. METHODS: The design framework was first constructed with the conceptual framework analysis method. Data were collected from multidisciplinary publications and reference materials and were analyzed with directed content analysis to identify key concepts and their relationships. Then the design framework was applied to a health care educational challenge. RESULTS: The proposed MARE framework consists of three hierarchical layers: the foundation, function, and outcome layers. Three learning theories—situated, experiential, and transformative learning—provide foundational support based on differing views of the relationships among learning, practice, and the environment. The function layer depends upon the learners’ personal paradigms and indicates how health care learning could be achieved with MARE. The outcome layer analyzes different learning abilities, from knowledge to the practice level, to clarify learning objectives and expectations and to avoid teaching pitched at the wrong level. Suggestions for learning activities and the requirements of the learning environment form the foundation for AR to fill the gap between learning outcomes and medical learners’ personal paradigms. With the design framework, the expected rational use of antibiotics by GPs is described and is easy to execute and evaluate. The comparison of specific expected abilities with the GP personal paradigm helps solidify the GP practical learning objectives and helps design the learning environment and activities. The learning environment and activities were supported by learning theories. CONCLUSIONS: This paper describes a framework for guiding the design, development, and application of mobile AR for medical education in the health care setting. The framework is theory driven with an understanding of the characteristics of AR and specific medical disciplines toward helping medical education improve professional development from knowledge to practice. Future research will use the framework as a guide for developing AR apps in practice to validate and improve the design framework. |
format | Online Article Text |
id | pubmed-5041345 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2015 |
publisher | JMIR Publications Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-50413452016-10-05 Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework Zhu, Egui Lilienthal, Anneliese Shluzas, Lauren Aquino Masiello, Italo Zary, Nabil JMIR Med Educ Original Paper BACKGROUND: Augmented reality (AR) is increasingly used across a range of subject areas in health care education as health care settings partner to bridge the gap between knowledge and practice. As the first contact with patients, general practitioners (GPs) are important in the battle against a global health threat, the spread of antibiotic resistance. AR has potential as a practical tool for GPs to combine learning and practice in the rational use of antibiotics. OBJECTIVE: This paper was driven by learning theory to develop a mobile augmented reality education (MARE) design framework. The primary goal of the framework is to guide the development of AR educational apps. This study focuses on (1) identifying suitable learning theories for guiding the design of AR education apps, (2) integrating learning outcomes and learning theories to support health care education through AR, and (3) applying the design framework in the context of improving GPs’ rational use of antibiotics. METHODS: The design framework was first constructed with the conceptual framework analysis method. Data were collected from multidisciplinary publications and reference materials and were analyzed with directed content analysis to identify key concepts and their relationships. Then the design framework was applied to a health care educational challenge. RESULTS: The proposed MARE framework consists of three hierarchical layers: the foundation, function, and outcome layers. Three learning theories—situated, experiential, and transformative learning—provide foundational support based on differing views of the relationships among learning, practice, and the environment. The function layer depends upon the learners’ personal paradigms and indicates how health care learning could be achieved with MARE. The outcome layer analyzes different learning abilities, from knowledge to the practice level, to clarify learning objectives and expectations and to avoid teaching pitched at the wrong level. Suggestions for learning activities and the requirements of the learning environment form the foundation for AR to fill the gap between learning outcomes and medical learners’ personal paradigms. With the design framework, the expected rational use of antibiotics by GPs is described and is easy to execute and evaluate. The comparison of specific expected abilities with the GP personal paradigm helps solidify the GP practical learning objectives and helps design the learning environment and activities. The learning environment and activities were supported by learning theories. CONCLUSIONS: This paper describes a framework for guiding the design, development, and application of mobile AR for medical education in the health care setting. The framework is theory driven with an understanding of the characteristics of AR and specific medical disciplines toward helping medical education improve professional development from knowledge to practice. Future research will use the framework as a guide for developing AR apps in practice to validate and improve the design framework. JMIR Publications Inc. 2015-09-18 /pmc/articles/PMC5041345/ /pubmed/27731839 http://dx.doi.org/10.2196/mededu.4443 Text en ©Egui Zhu, Anneliese Lilienthal, Lauren Aquino Shluzas, Italo Masiello, Nabil Zary. Originally published in JMIR Medical Education (http://mededu.jmir.org), 18.09.2015. https://creativecommons.org/licenses/by/2.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/2.0/ (https://creativecommons.org/licenses/by/2.0/) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Medical Education, is properly cited. The complete bibliographic information, a link to the original publication on http://mededu.jmir.org/, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Zhu, Egui Lilienthal, Anneliese Shluzas, Lauren Aquino Masiello, Italo Zary, Nabil Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework |
title | Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework |
title_full | Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework |
title_fullStr | Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework |
title_full_unstemmed | Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework |
title_short | Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework |
title_sort | design of mobile augmented reality in health care education: a theory-driven framework |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5041345/ https://www.ncbi.nlm.nih.gov/pubmed/27731839 http://dx.doi.org/10.2196/mededu.4443 |
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