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Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study

Assessing cognitive abilities in children is challenging for two primary reasons: lack of testing engagement can lead to low testing sensitivity and inherent performance variability. Here we sought to explore whether an engaging, adaptive digital cognitive platform built to look and feel like a vide...

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Autores principales: Anguera, J A, Brandes-Aitken, A N, Rolle, C E, Skinner, S N, Desai, S S, Bower, J D, Martucci, W E, Chung, W K, Sherr, E H, Marco, E J
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5048213/
https://www.ncbi.nlm.nih.gov/pubmed/27648915
http://dx.doi.org/10.1038/tp.2016.178
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author Anguera, J A
Brandes-Aitken, A N
Rolle, C E
Skinner, S N
Desai, S S
Bower, J D
Martucci, W E
Chung, W K
Sherr, E H
Marco, E J
author_facet Anguera, J A
Brandes-Aitken, A N
Rolle, C E
Skinner, S N
Desai, S S
Bower, J D
Martucci, W E
Chung, W K
Sherr, E H
Marco, E J
author_sort Anguera, J A
collection PubMed
description Assessing cognitive abilities in children is challenging for two primary reasons: lack of testing engagement can lead to low testing sensitivity and inherent performance variability. Here we sought to explore whether an engaging, adaptive digital cognitive platform built to look and feel like a video game would reliably measure attention-based abilities in children with and without neurodevelopmental disabilities related to a known genetic condition, 16p11.2 deletion. We assessed 20 children with 16p11.2 deletion, a genetic variation implicated in attention deficit/hyperactivity disorder and autism, as well as 16 siblings without the deletion and 75 neurotypical age-matched children. Deletion carriers showed significantly slower response times and greater response variability when compared with all non-carriers; by comparison, traditional non-adaptive selective attention assessments were unable to discriminate group differences. This phenotypic characterization highlights the potential power of administering tools that integrate adaptive psychophysical mechanics into video-game-style mechanics to achieve robust, reliable measurements.
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spelling pubmed-50482132016-10-18 Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study Anguera, J A Brandes-Aitken, A N Rolle, C E Skinner, S N Desai, S S Bower, J D Martucci, W E Chung, W K Sherr, E H Marco, E J Transl Psychiatry Original Article Assessing cognitive abilities in children is challenging for two primary reasons: lack of testing engagement can lead to low testing sensitivity and inherent performance variability. Here we sought to explore whether an engaging, adaptive digital cognitive platform built to look and feel like a video game would reliably measure attention-based abilities in children with and without neurodevelopmental disabilities related to a known genetic condition, 16p11.2 deletion. We assessed 20 children with 16p11.2 deletion, a genetic variation implicated in attention deficit/hyperactivity disorder and autism, as well as 16 siblings without the deletion and 75 neurotypical age-matched children. Deletion carriers showed significantly slower response times and greater response variability when compared with all non-carriers; by comparison, traditional non-adaptive selective attention assessments were unable to discriminate group differences. This phenotypic characterization highlights the potential power of administering tools that integrate adaptive psychophysical mechanics into video-game-style mechanics to achieve robust, reliable measurements. Nature Publishing Group 2016-09 2016-09-20 /pmc/articles/PMC5048213/ /pubmed/27648915 http://dx.doi.org/10.1038/tp.2016.178 Text en Copyright © 2016 The Author(s) http://creativecommons.org/licenses/by/4.0/ This work is licensed under a Creative Commons Attribution 4.0 International License. The images or other third party material in this article are included in the article's Creative Commons license, unless indicated otherwise in the credit line; if the material is not included under the Creative Commons license, users will need to obtain permission from the license holder to reproduce the material. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/
spellingShingle Original Article
Anguera, J A
Brandes-Aitken, A N
Rolle, C E
Skinner, S N
Desai, S S
Bower, J D
Martucci, W E
Chung, W K
Sherr, E H
Marco, E J
Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study
title Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study
title_full Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study
title_fullStr Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study
title_full_unstemmed Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study
title_short Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study
title_sort characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive ‘video game' technology: a pilot study
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5048213/
https://www.ncbi.nlm.nih.gov/pubmed/27648915
http://dx.doi.org/10.1038/tp.2016.178
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