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Consumption Simulations Induce Salivation to Food Cues

Salivation to food cues is typically explained in terms of mere stimulus-response links. However, food cues seem to especially increase salivation when food is attractive, suggesting a more complex psychological process. Adopting a grounded cognition perspective, we suggest that perceiving a food tr...

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Autores principales: Keesman, Mike, Aarts, Henk, Vermeent, Stefan, Häfner, Michael, Papies, Esther K.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5098730/
https://www.ncbi.nlm.nih.gov/pubmed/27820842
http://dx.doi.org/10.1371/journal.pone.0165449
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author Keesman, Mike
Aarts, Henk
Vermeent, Stefan
Häfner, Michael
Papies, Esther K.
author_facet Keesman, Mike
Aarts, Henk
Vermeent, Stefan
Häfner, Michael
Papies, Esther K.
author_sort Keesman, Mike
collection PubMed
description Salivation to food cues is typically explained in terms of mere stimulus-response links. However, food cues seem to especially increase salivation when food is attractive, suggesting a more complex psychological process. Adopting a grounded cognition perspective, we suggest that perceiving a food triggers simulations of consuming it, especially when attractive. These simulations then induce salivation, which effectively prepares the body for eating the food. In two experiments, we systematically examined the role of simulations on salivation to food cues. As stimuli, both experiments used an attractive, a neutral, and a sour food, as well as a non-food control object. In Experiment 1, participants were instructed to simulate eating every object they would be exposed to. We then exposed them to each object separately. Salivation was assessed by having participants spit their saliva into a cup after one minute of exposure. In Experiment 2, we instructed half of participants to simulate eating each object, and half to merely look at them, while measuring salivation as in Experiment 1. Afterwards, participants rated their simulations and desire to eat for each object separately. As predicted, foods increased salivation compared to the non-food control object, especially when they were attractive or sour (Exp. 1 and 2). Importantly, attractive and sour foods especially increased salivation when instructed to simulate (Exp. 2). These findings suggest that consumption simulations play an important role in inducing salivary responses to food cues. We discuss directions for future research as well as the role of simulations for other appetitive processes.
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spelling pubmed-50987302016-11-15 Consumption Simulations Induce Salivation to Food Cues Keesman, Mike Aarts, Henk Vermeent, Stefan Häfner, Michael Papies, Esther K. PLoS One Research Article Salivation to food cues is typically explained in terms of mere stimulus-response links. However, food cues seem to especially increase salivation when food is attractive, suggesting a more complex psychological process. Adopting a grounded cognition perspective, we suggest that perceiving a food triggers simulations of consuming it, especially when attractive. These simulations then induce salivation, which effectively prepares the body for eating the food. In two experiments, we systematically examined the role of simulations on salivation to food cues. As stimuli, both experiments used an attractive, a neutral, and a sour food, as well as a non-food control object. In Experiment 1, participants were instructed to simulate eating every object they would be exposed to. We then exposed them to each object separately. Salivation was assessed by having participants spit their saliva into a cup after one minute of exposure. In Experiment 2, we instructed half of participants to simulate eating each object, and half to merely look at them, while measuring salivation as in Experiment 1. Afterwards, participants rated their simulations and desire to eat for each object separately. As predicted, foods increased salivation compared to the non-food control object, especially when they were attractive or sour (Exp. 1 and 2). Importantly, attractive and sour foods especially increased salivation when instructed to simulate (Exp. 2). These findings suggest that consumption simulations play an important role in inducing salivary responses to food cues. We discuss directions for future research as well as the role of simulations for other appetitive processes. Public Library of Science 2016-11-07 /pmc/articles/PMC5098730/ /pubmed/27820842 http://dx.doi.org/10.1371/journal.pone.0165449 Text en © 2016 Keesman et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Keesman, Mike
Aarts, Henk
Vermeent, Stefan
Häfner, Michael
Papies, Esther K.
Consumption Simulations Induce Salivation to Food Cues
title Consumption Simulations Induce Salivation to Food Cues
title_full Consumption Simulations Induce Salivation to Food Cues
title_fullStr Consumption Simulations Induce Salivation to Food Cues
title_full_unstemmed Consumption Simulations Induce Salivation to Food Cues
title_short Consumption Simulations Induce Salivation to Food Cues
title_sort consumption simulations induce salivation to food cues
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5098730/
https://www.ncbi.nlm.nih.gov/pubmed/27820842
http://dx.doi.org/10.1371/journal.pone.0165449
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