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Consumption Simulations Induce Salivation to Food Cues
Salivation to food cues is typically explained in terms of mere stimulus-response links. However, food cues seem to especially increase salivation when food is attractive, suggesting a more complex psychological process. Adopting a grounded cognition perspective, we suggest that perceiving a food tr...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5098730/ https://www.ncbi.nlm.nih.gov/pubmed/27820842 http://dx.doi.org/10.1371/journal.pone.0165449 |
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author | Keesman, Mike Aarts, Henk Vermeent, Stefan Häfner, Michael Papies, Esther K. |
author_facet | Keesman, Mike Aarts, Henk Vermeent, Stefan Häfner, Michael Papies, Esther K. |
author_sort | Keesman, Mike |
collection | PubMed |
description | Salivation to food cues is typically explained in terms of mere stimulus-response links. However, food cues seem to especially increase salivation when food is attractive, suggesting a more complex psychological process. Adopting a grounded cognition perspective, we suggest that perceiving a food triggers simulations of consuming it, especially when attractive. These simulations then induce salivation, which effectively prepares the body for eating the food. In two experiments, we systematically examined the role of simulations on salivation to food cues. As stimuli, both experiments used an attractive, a neutral, and a sour food, as well as a non-food control object. In Experiment 1, participants were instructed to simulate eating every object they would be exposed to. We then exposed them to each object separately. Salivation was assessed by having participants spit their saliva into a cup after one minute of exposure. In Experiment 2, we instructed half of participants to simulate eating each object, and half to merely look at them, while measuring salivation as in Experiment 1. Afterwards, participants rated their simulations and desire to eat for each object separately. As predicted, foods increased salivation compared to the non-food control object, especially when they were attractive or sour (Exp. 1 and 2). Importantly, attractive and sour foods especially increased salivation when instructed to simulate (Exp. 2). These findings suggest that consumption simulations play an important role in inducing salivary responses to food cues. We discuss directions for future research as well as the role of simulations for other appetitive processes. |
format | Online Article Text |
id | pubmed-5098730 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-50987302016-11-15 Consumption Simulations Induce Salivation to Food Cues Keesman, Mike Aarts, Henk Vermeent, Stefan Häfner, Michael Papies, Esther K. PLoS One Research Article Salivation to food cues is typically explained in terms of mere stimulus-response links. However, food cues seem to especially increase salivation when food is attractive, suggesting a more complex psychological process. Adopting a grounded cognition perspective, we suggest that perceiving a food triggers simulations of consuming it, especially when attractive. These simulations then induce salivation, which effectively prepares the body for eating the food. In two experiments, we systematically examined the role of simulations on salivation to food cues. As stimuli, both experiments used an attractive, a neutral, and a sour food, as well as a non-food control object. In Experiment 1, participants were instructed to simulate eating every object they would be exposed to. We then exposed them to each object separately. Salivation was assessed by having participants spit their saliva into a cup after one minute of exposure. In Experiment 2, we instructed half of participants to simulate eating each object, and half to merely look at them, while measuring salivation as in Experiment 1. Afterwards, participants rated their simulations and desire to eat for each object separately. As predicted, foods increased salivation compared to the non-food control object, especially when they were attractive or sour (Exp. 1 and 2). Importantly, attractive and sour foods especially increased salivation when instructed to simulate (Exp. 2). These findings suggest that consumption simulations play an important role in inducing salivary responses to food cues. We discuss directions for future research as well as the role of simulations for other appetitive processes. Public Library of Science 2016-11-07 /pmc/articles/PMC5098730/ /pubmed/27820842 http://dx.doi.org/10.1371/journal.pone.0165449 Text en © 2016 Keesman et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Keesman, Mike Aarts, Henk Vermeent, Stefan Häfner, Michael Papies, Esther K. Consumption Simulations Induce Salivation to Food Cues |
title | Consumption Simulations Induce Salivation to Food Cues |
title_full | Consumption Simulations Induce Salivation to Food Cues |
title_fullStr | Consumption Simulations Induce Salivation to Food Cues |
title_full_unstemmed | Consumption Simulations Induce Salivation to Food Cues |
title_short | Consumption Simulations Induce Salivation to Food Cues |
title_sort | consumption simulations induce salivation to food cues |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5098730/ https://www.ncbi.nlm.nih.gov/pubmed/27820842 http://dx.doi.org/10.1371/journal.pone.0165449 |
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