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System to Detect Racial-Based Bullying through Gamification
Prevention and detection of bullying due to racial stigma was studied in school contexts using a system designed following “gamification” principles and integrating less usual elements, such as social interaction, augmented reality and cell phones in educational scenarios. “Grounded Theory” and “Use...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5120090/ https://www.ncbi.nlm.nih.gov/pubmed/27933006 http://dx.doi.org/10.3389/fpsyg.2016.01791 |
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author | Álvarez-Bermejo, José A. Belmonte-Ureña, Luis J. Martos-Martínez, Africa Barragán-Martín, Ana B. del Mar Simón-Marquez, María |
author_facet | Álvarez-Bermejo, José A. Belmonte-Ureña, Luis J. Martos-Martínez, Africa Barragán-Martín, Ana B. del Mar Simón-Marquez, María |
author_sort | Álvarez-Bermejo, José A. |
collection | PubMed |
description | Prevention and detection of bullying due to racial stigma was studied in school contexts using a system designed following “gamification” principles and integrating less usual elements, such as social interaction, augmented reality and cell phones in educational scenarios. “Grounded Theory” and “User Centered Design” were employed to explore coexistence inside and outside the classroom in terms of preferences and distrust in several areas of action and social frameworks of activity, and to direct the development of a cell phone app for early detection of school bullying scenarios. One hundred and fifty-one interviews were given at five schools selected for their high multiracial percentage and conflict. The most outstanding results were structural, that is the distribution of the classroom group by type of activity and subject being dealt with. Furthermore, in groups over 12 years of age, the relational structures in the classroom in the digital settings in which they participated with their cell phones did not reoccur, because face-to-face and virtual interaction between students with the supervision and involvement of the teacher combined to detect bullying caused by racial discrimination. |
format | Online Article Text |
id | pubmed-5120090 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-51200902016-12-08 System to Detect Racial-Based Bullying through Gamification Álvarez-Bermejo, José A. Belmonte-Ureña, Luis J. Martos-Martínez, Africa Barragán-Martín, Ana B. del Mar Simón-Marquez, María Front Psychol Psychology Prevention and detection of bullying due to racial stigma was studied in school contexts using a system designed following “gamification” principles and integrating less usual elements, such as social interaction, augmented reality and cell phones in educational scenarios. “Grounded Theory” and “User Centered Design” were employed to explore coexistence inside and outside the classroom in terms of preferences and distrust in several areas of action and social frameworks of activity, and to direct the development of a cell phone app for early detection of school bullying scenarios. One hundred and fifty-one interviews were given at five schools selected for their high multiracial percentage and conflict. The most outstanding results were structural, that is the distribution of the classroom group by type of activity and subject being dealt with. Furthermore, in groups over 12 years of age, the relational structures in the classroom in the digital settings in which they participated with their cell phones did not reoccur, because face-to-face and virtual interaction between students with the supervision and involvement of the teacher combined to detect bullying caused by racial discrimination. Frontiers Media S.A. 2016-11-23 /pmc/articles/PMC5120090/ /pubmed/27933006 http://dx.doi.org/10.3389/fpsyg.2016.01791 Text en Copyright © 2016 Álvarez-Bermejo, Belmonte-Ureña, Martos-Martínez, Barragán-Martín and del Mar Simón-Marquez. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Álvarez-Bermejo, José A. Belmonte-Ureña, Luis J. Martos-Martínez, Africa Barragán-Martín, Ana B. del Mar Simón-Marquez, María System to Detect Racial-Based Bullying through Gamification |
title | System to Detect Racial-Based Bullying through Gamification |
title_full | System to Detect Racial-Based Bullying through Gamification |
title_fullStr | System to Detect Racial-Based Bullying through Gamification |
title_full_unstemmed | System to Detect Racial-Based Bullying through Gamification |
title_short | System to Detect Racial-Based Bullying through Gamification |
title_sort | system to detect racial-based bullying through gamification |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5120090/ https://www.ncbi.nlm.nih.gov/pubmed/27933006 http://dx.doi.org/10.3389/fpsyg.2016.01791 |
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