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Brief use of a specific gun in a violent game does not affect attitudes towards that gun
Although much attention has been paid to the question of whether violent video games increase aggressive behaviour, little attention has been paid to how such games might encourage antecedents of gun violence. In this study, we examined how product placement, the attractive in-game presentation of c...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5180109/ https://www.ncbi.nlm.nih.gov/pubmed/28018611 http://dx.doi.org/10.1098/rsos.160310 |