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Design of embodied interfaces for engaging spatial cognition
Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and success in STEM courses and STEM-related professions. Because growth in STEM-related industries is expected to continue for the foreseeable future, it is important to develop evidence-based and theor...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2016
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5256454/ https://www.ncbi.nlm.nih.gov/pubmed/28180175 http://dx.doi.org/10.1186/s41235-016-0032-5 |
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author | Clifton, Paul G. Chang, Jack Shen-Kuen Yeboah, Georgina Doucette, Alison Chandrasekharan, Sanjay Nitsche, Michael Welsh, Timothy Mazalek, Ali |
author_facet | Clifton, Paul G. Chang, Jack Shen-Kuen Yeboah, Georgina Doucette, Alison Chandrasekharan, Sanjay Nitsche, Michael Welsh, Timothy Mazalek, Ali |
author_sort | Clifton, Paul G. |
collection | PubMed |
description | Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and success in STEM courses and STEM-related professions. Because growth in STEM-related industries is expected to continue for the foreseeable future, it is important to develop evidence-based and theoretically grounded methods and interventions that can help train relevant spatial skills. In this article, we discuss research showing that aspects of spatial cognition are embodied and how these findings and theoretical developments can be used to influence the design of tangible and embodied interfaces (TEIs). TEIs seek to bring interaction with digital content off the screen and into the physical environment. By incorporating physical movement and tangible feedback in digital systems, TEIs can leverage the relationship between the body and spatial cognition to engage, support, or improve spatial skills. We use this knowledge to define a design space for TEIs that engage spatial cognition and illustrate how TEIs that are designed and evaluated from a spatial cognition perspective can expand the design space in ways that contribute to the fields of cognitive science and human computer interaction. |
format | Online Article Text |
id | pubmed-5256454 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-52564542017-02-06 Design of embodied interfaces for engaging spatial cognition Clifton, Paul G. Chang, Jack Shen-Kuen Yeboah, Georgina Doucette, Alison Chandrasekharan, Sanjay Nitsche, Michael Welsh, Timothy Mazalek, Ali Cogn Res Princ Implic Original Article Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and success in STEM courses and STEM-related professions. Because growth in STEM-related industries is expected to continue for the foreseeable future, it is important to develop evidence-based and theoretically grounded methods and interventions that can help train relevant spatial skills. In this article, we discuss research showing that aspects of spatial cognition are embodied and how these findings and theoretical developments can be used to influence the design of tangible and embodied interfaces (TEIs). TEIs seek to bring interaction with digital content off the screen and into the physical environment. By incorporating physical movement and tangible feedback in digital systems, TEIs can leverage the relationship between the body and spatial cognition to engage, support, or improve spatial skills. We use this knowledge to define a design space for TEIs that engage spatial cognition and illustrate how TEIs that are designed and evaluated from a spatial cognition perspective can expand the design space in ways that contribute to the fields of cognitive science and human computer interaction. Springer International Publishing 2016-12-07 /pmc/articles/PMC5256454/ /pubmed/28180175 http://dx.doi.org/10.1186/s41235-016-0032-5 Text en © The Author(s) 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
spellingShingle | Original Article Clifton, Paul G. Chang, Jack Shen-Kuen Yeboah, Georgina Doucette, Alison Chandrasekharan, Sanjay Nitsche, Michael Welsh, Timothy Mazalek, Ali Design of embodied interfaces for engaging spatial cognition |
title | Design of embodied interfaces for engaging spatial cognition |
title_full | Design of embodied interfaces for engaging spatial cognition |
title_fullStr | Design of embodied interfaces for engaging spatial cognition |
title_full_unstemmed | Design of embodied interfaces for engaging spatial cognition |
title_short | Design of embodied interfaces for engaging spatial cognition |
title_sort | design of embodied interfaces for engaging spatial cognition |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5256454/ https://www.ncbi.nlm.nih.gov/pubmed/28180175 http://dx.doi.org/10.1186/s41235-016-0032-5 |
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