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Design of embodied interfaces for engaging spatial cognition

Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and success in STEM courses and STEM-related professions. Because growth in STEM-related industries is expected to continue for the foreseeable future, it is important to develop evidence-based and theor...

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Autores principales: Clifton, Paul G., Chang, Jack Shen-Kuen, Yeboah, Georgina, Doucette, Alison, Chandrasekharan, Sanjay, Nitsche, Michael, Welsh, Timothy, Mazalek, Ali
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2016
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5256454/
https://www.ncbi.nlm.nih.gov/pubmed/28180175
http://dx.doi.org/10.1186/s41235-016-0032-5
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author Clifton, Paul G.
Chang, Jack Shen-Kuen
Yeboah, Georgina
Doucette, Alison
Chandrasekharan, Sanjay
Nitsche, Michael
Welsh, Timothy
Mazalek, Ali
author_facet Clifton, Paul G.
Chang, Jack Shen-Kuen
Yeboah, Georgina
Doucette, Alison
Chandrasekharan, Sanjay
Nitsche, Michael
Welsh, Timothy
Mazalek, Ali
author_sort Clifton, Paul G.
collection PubMed
description Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and success in STEM courses and STEM-related professions. Because growth in STEM-related industries is expected to continue for the foreseeable future, it is important to develop evidence-based and theoretically grounded methods and interventions that can help train relevant spatial skills. In this article, we discuss research showing that aspects of spatial cognition are embodied and how these findings and theoretical developments can be used to influence the design of tangible and embodied interfaces (TEIs). TEIs seek to bring interaction with digital content off the screen and into the physical environment. By incorporating physical movement and tangible feedback in digital systems, TEIs can leverage the relationship between the body and spatial cognition to engage, support, or improve spatial skills. We use this knowledge to define a design space for TEIs that engage spatial cognition and illustrate how TEIs that are designed and evaluated from a spatial cognition perspective can expand the design space in ways that contribute to the fields of cognitive science and human computer interaction.
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spelling pubmed-52564542017-02-06 Design of embodied interfaces for engaging spatial cognition Clifton, Paul G. Chang, Jack Shen-Kuen Yeboah, Georgina Doucette, Alison Chandrasekharan, Sanjay Nitsche, Michael Welsh, Timothy Mazalek, Ali Cogn Res Princ Implic Original Article Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and success in STEM courses and STEM-related professions. Because growth in STEM-related industries is expected to continue for the foreseeable future, it is important to develop evidence-based and theoretically grounded methods and interventions that can help train relevant spatial skills. In this article, we discuss research showing that aspects of spatial cognition are embodied and how these findings and theoretical developments can be used to influence the design of tangible and embodied interfaces (TEIs). TEIs seek to bring interaction with digital content off the screen and into the physical environment. By incorporating physical movement and tangible feedback in digital systems, TEIs can leverage the relationship between the body and spatial cognition to engage, support, or improve spatial skills. We use this knowledge to define a design space for TEIs that engage spatial cognition and illustrate how TEIs that are designed and evaluated from a spatial cognition perspective can expand the design space in ways that contribute to the fields of cognitive science and human computer interaction. Springer International Publishing 2016-12-07 /pmc/articles/PMC5256454/ /pubmed/28180175 http://dx.doi.org/10.1186/s41235-016-0032-5 Text en © The Author(s) 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
spellingShingle Original Article
Clifton, Paul G.
Chang, Jack Shen-Kuen
Yeboah, Georgina
Doucette, Alison
Chandrasekharan, Sanjay
Nitsche, Michael
Welsh, Timothy
Mazalek, Ali
Design of embodied interfaces for engaging spatial cognition
title Design of embodied interfaces for engaging spatial cognition
title_full Design of embodied interfaces for engaging spatial cognition
title_fullStr Design of embodied interfaces for engaging spatial cognition
title_full_unstemmed Design of embodied interfaces for engaging spatial cognition
title_short Design of embodied interfaces for engaging spatial cognition
title_sort design of embodied interfaces for engaging spatial cognition
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5256454/
https://www.ncbi.nlm.nih.gov/pubmed/28180175
http://dx.doi.org/10.1186/s41235-016-0032-5
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