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Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis

Game consoles allow subjects to perform movements which are visually similar to the movements performed in ‘real’ world scenarios. Beyond entertainment, virtual reality devices are being used in several domains: sports performance; motor rehabilitation; training of risk professions. This article pre...

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Detalles Bibliográficos
Autores principales: Passos, Pedro, Campos, Tania, Diniz, Ana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5409226/
https://www.ncbi.nlm.nih.gov/pubmed/28503159
http://dx.doi.org/10.3389/fpsyg.2017.00640