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Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study

BACKGROUND: Gamification is the use of game elements and techniques in nongaming contexts. The use of gamification in health care is receiving a great deal of attention in both academic research and the industry. However, it can be noticed that many gamification apps in health care do not follow any...

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Detalles Bibliográficos
Autores principales: AlMarshedi, Alaa, Wills, Gary, Ranchhod, Ashok
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5446669/
https://www.ncbi.nlm.nih.gov/pubmed/28500018
http://dx.doi.org/10.2196/games.7472