Cargando…

A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project

The eBalance project is based on the idea that serious exergames—i.e., computer gaming systems with an interface that requires physical exertion to play—that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention ex...

Descripción completa

Detalles Bibliográficos
Autores principales: Åberg, Anna Cristina, Halvorsen, Kjartan, From, Ingrid, Bruhn, Åsa Bergman, Oestreicher, Lars, Melander-Wikman, Anita
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5451963/
https://www.ncbi.nlm.nih.gov/pubmed/28489067
http://dx.doi.org/10.3390/ijerph14050512