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A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project

The eBalance project is based on the idea that serious exergames—i.e., computer gaming systems with an interface that requires physical exertion to play—that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention ex...

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Autores principales: Åberg, Anna Cristina, Halvorsen, Kjartan, From, Ingrid, Bruhn, Åsa Bergman, Oestreicher, Lars, Melander-Wikman, Anita
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5451963/
https://www.ncbi.nlm.nih.gov/pubmed/28489067
http://dx.doi.org/10.3390/ijerph14050512
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author Åberg, Anna Cristina
Halvorsen, Kjartan
From, Ingrid
Bruhn, Åsa Bergman
Oestreicher, Lars
Melander-Wikman, Anita
author_facet Åberg, Anna Cristina
Halvorsen, Kjartan
From, Ingrid
Bruhn, Åsa Bergman
Oestreicher, Lars
Melander-Wikman, Anita
author_sort Åberg, Anna Cristina
collection PubMed
description The eBalance project is based on the idea that serious exergames—i.e., computer gaming systems with an interface that requires physical exertion to play—that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention exercise and the high levels of fall-related injuries among older people. This project is carried out as a collaboration between eight older people who have an interest in balance training and met the inclusion criteria of independence in personal activities of daily living, access to and basic knowledge of a computer, four staff working with the rehabilitation of older adults, and an interdisciplinary group of six research coordinators covering the areas of geriatric care and rehabilitation, as well as information technology and computer science. This paper describes the study protocol of the project’s initial phase which aims to develop a working partnership with potential users of fall-prevention exergames, including its conceptual underpinnings. The qualitative methodology was inspired by an ethnographical approach implying combining methods that allowed the design to evolve through the study based on the participants’ reflections. A participatory and appreciative action and reflection (PAAR) approach, accompanied by inquiries inspired by the Normalization Process Theory (NPT) was used in interactive workshops, including exergame testing, and between workshop activities. Data were collected through audio recordings, photos, and different types of written documentation. The findings provide a description of the methodology thus developed and applied. They display a methodology that can be useful for the design and development of care service and innovations for older persons where user participation is in focus.
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spelling pubmed-54519632017-06-05 A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project Åberg, Anna Cristina Halvorsen, Kjartan From, Ingrid Bruhn, Åsa Bergman Oestreicher, Lars Melander-Wikman, Anita Int J Environ Res Public Health Article The eBalance project is based on the idea that serious exergames—i.e., computer gaming systems with an interface that requires physical exertion to play—that are well adapted to users, can become a substantial part of a solution to recognized problems of insufficient engagement in fall-prevention exercise and the high levels of fall-related injuries among older people. This project is carried out as a collaboration between eight older people who have an interest in balance training and met the inclusion criteria of independence in personal activities of daily living, access to and basic knowledge of a computer, four staff working with the rehabilitation of older adults, and an interdisciplinary group of six research coordinators covering the areas of geriatric care and rehabilitation, as well as information technology and computer science. This paper describes the study protocol of the project’s initial phase which aims to develop a working partnership with potential users of fall-prevention exergames, including its conceptual underpinnings. The qualitative methodology was inspired by an ethnographical approach implying combining methods that allowed the design to evolve through the study based on the participants’ reflections. A participatory and appreciative action and reflection (PAAR) approach, accompanied by inquiries inspired by the Normalization Process Theory (NPT) was used in interactive workshops, including exergame testing, and between workshop activities. Data were collected through audio recordings, photos, and different types of written documentation. The findings provide a description of the methodology thus developed and applied. They display a methodology that can be useful for the design and development of care service and innovations for older persons where user participation is in focus. MDPI 2017-05-10 2017-05 /pmc/articles/PMC5451963/ /pubmed/28489067 http://dx.doi.org/10.3390/ijerph14050512 Text en © 2017 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Åberg, Anna Cristina
Halvorsen, Kjartan
From, Ingrid
Bruhn, Åsa Bergman
Oestreicher, Lars
Melander-Wikman, Anita
A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project
title A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project
title_full A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project
title_fullStr A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project
title_full_unstemmed A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project
title_short A Study Protocol for Applying User Participation and Co-Learning—Lessons Learned from the eBalance Project
title_sort study protocol for applying user participation and co-learning—lessons learned from the ebalance project
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5451963/
https://www.ncbi.nlm.nih.gov/pubmed/28489067
http://dx.doi.org/10.3390/ijerph14050512
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