Motor rehabilitation using virtual reality

Virtual Reality (VR) provides a unique medium suited to the achievement of several requirements for effective rehabilitation intervention. Specifically, therapy can be provided within a functional, purposeful and motivating context. Many VR applications present opportunities for individuals to parti...

Descripción completa

Detalles Bibliográficos
Autor principal: Sveistrup, Heidi
Formato: Texto
Lenguaje:English
Publicado: BioMed Central 2004
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546406/
https://www.ncbi.nlm.nih.gov/pubmed/15679945
http://dx.doi.org/10.1186/1743-0003-1-10
_version_ 1782122302581768192
author Sveistrup, Heidi
author_facet Sveistrup, Heidi
author_sort Sveistrup, Heidi
collection PubMed
description Virtual Reality (VR) provides a unique medium suited to the achievement of several requirements for effective rehabilitation intervention. Specifically, therapy can be provided within a functional, purposeful and motivating context. Many VR applications present opportunities for individuals to participate in experiences, which are engaging and rewarding. In addition to the value of the rehabilitation experience for the user, both therapists and users benefit from the ability to readily grade and document the therapeutic intervention using various systems. In VR, advanced technologies are used to produce simulated, interactive and multi-dimensional environments. Visual interfaces including desktop monitors and head-mounted displays (HMDs), haptic interfaces, and real-time motion tracking devices are used to create environments allowing users to interact with images and virtual objects in real-time through multiple sensory modalities. Opportunities for object manipulation and body movement through virtual space provide frameworks that, in varying degrees, are perceived as comparable to similar opportunities in the real world. This paper reviews current work on motor rehabilitation using virtual environments and virtual reality and where possible, compares outcomes with those achieved in real-world applications.
format Text
id pubmed-546406
institution National Center for Biotechnology Information
language English
publishDate 2004
publisher BioMed Central
record_format MEDLINE/PubMed
spelling pubmed-5464062005-02-02 Motor rehabilitation using virtual reality Sveistrup, Heidi J Neuroengineering Rehabil Review Virtual Reality (VR) provides a unique medium suited to the achievement of several requirements for effective rehabilitation intervention. Specifically, therapy can be provided within a functional, purposeful and motivating context. Many VR applications present opportunities for individuals to participate in experiences, which are engaging and rewarding. In addition to the value of the rehabilitation experience for the user, both therapists and users benefit from the ability to readily grade and document the therapeutic intervention using various systems. In VR, advanced technologies are used to produce simulated, interactive and multi-dimensional environments. Visual interfaces including desktop monitors and head-mounted displays (HMDs), haptic interfaces, and real-time motion tracking devices are used to create environments allowing users to interact with images and virtual objects in real-time through multiple sensory modalities. Opportunities for object manipulation and body movement through virtual space provide frameworks that, in varying degrees, are perceived as comparable to similar opportunities in the real world. This paper reviews current work on motor rehabilitation using virtual environments and virtual reality and where possible, compares outcomes with those achieved in real-world applications. BioMed Central 2004-12-10 /pmc/articles/PMC546406/ /pubmed/15679945 http://dx.doi.org/10.1186/1743-0003-1-10 Text en Copyright © 2004 Sveistrup; licensee BioMed Central Ltd. http://creativecommons.org/licenses/by/2.0 This is an Open Access article distributed under the terms of the Creative Commons Attribution License ( (http://creativecommons.org/licenses/by/2.0) ), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Review
Sveistrup, Heidi
Motor rehabilitation using virtual reality
title Motor rehabilitation using virtual reality
title_full Motor rehabilitation using virtual reality
title_fullStr Motor rehabilitation using virtual reality
title_full_unstemmed Motor rehabilitation using virtual reality
title_short Motor rehabilitation using virtual reality
title_sort motor rehabilitation using virtual reality
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC546406/
https://www.ncbi.nlm.nih.gov/pubmed/15679945
http://dx.doi.org/10.1186/1743-0003-1-10
work_keys_str_mv AT sveistrupheidi motorrehabilitationusingvirtualreality