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Gamification in Stress Management Apps: A Critical App Review

BACKGROUND: In today’s society, stress is more and more often a cause of disease. This makes stress management an important target of behavior change programs. Gamification has been suggested as one way to support health behavior change. However, it remains unclear to which extend available gamifica...

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Detalles Bibliográficos
Autores principales: Hoffmann, Alexandra, Christmann, Corinna A, Bleser, Gabriele
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5480012/
https://www.ncbi.nlm.nih.gov/pubmed/28592397
http://dx.doi.org/10.2196/games.7216