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Real and virtual worlds alike: Adolescents' psychopathology is reflected in their videogame virtual behaviors
Current research refers to videogames as a constant variable. However, games today are designed to be highly interactive and versatile: two players may be using the same videogame, but as a result of different using patterns, the game will not necessarily encompass the same content and gameplay. The...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5510843/ https://www.ncbi.nlm.nih.gov/pubmed/28708879 http://dx.doi.org/10.1371/journal.pone.0181209 |