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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia

Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvem...

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Detalles Bibliográficos
Autores principales: Franceschini, Sandro, Trevisan, Piergiorgio, Ronconi, Luca, Bertoni, Sara, Colmar, Susan, Double, Kit, Facoetti, Andrea, Gori, Simone
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5517521/
https://www.ncbi.nlm.nih.gov/pubmed/28725022
http://dx.doi.org/10.1038/s41598-017-05826-8