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Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia
Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvem...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5517521/ https://www.ncbi.nlm.nih.gov/pubmed/28725022 http://dx.doi.org/10.1038/s41598-017-05826-8 |
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author | Franceschini, Sandro Trevisan, Piergiorgio Ronconi, Luca Bertoni, Sara Colmar, Susan Double, Kit Facoetti, Andrea Gori, Simone |
author_facet | Franceschini, Sandro Trevisan, Piergiorgio Ronconi, Luca Bertoni, Sara Colmar, Susan Double, Kit Facoetti, Andrea Gori, Simone |
author_sort | Franceschini, Sandro |
collection | PubMed |
description | Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvement and the extent to which the benefits of AVG training would generalize to deep English orthography, remain two critical questions. During reading acquisition, children have to integrate written letters with speech sounds, rapidly shifting their attention from visual to auditory modality. In our study, we tested reading skills and phonological working memory, visuo-spatial attention, auditory, visual and audio-visual stimuli localization, and cross-sensory attentional shifting in two matched groups of English-speaking children with dyslexia before and after they played AVG or non-action video games. The speed of words recognition and phonological decoding increased after playing AVG, but not non-action video games. Furthermore, focused visuo-spatial attention and visual-to-auditory attentional shifting also improved only after AVG training. This unconventional reading remediation program also increased phonological short-term memory and phoneme blending skills. Our report shows that an enhancement of visuo-spatial attention and phonological working memory, and an acceleration of visual-to-auditory attentional shifting can directly translate into better reading in English-speaking children with dyslexia. |
format | Online Article Text |
id | pubmed-5517521 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-55175212017-07-20 Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia Franceschini, Sandro Trevisan, Piergiorgio Ronconi, Luca Bertoni, Sara Colmar, Susan Double, Kit Facoetti, Andrea Gori, Simone Sci Rep Article Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvement and the extent to which the benefits of AVG training would generalize to deep English orthography, remain two critical questions. During reading acquisition, children have to integrate written letters with speech sounds, rapidly shifting their attention from visual to auditory modality. In our study, we tested reading skills and phonological working memory, visuo-spatial attention, auditory, visual and audio-visual stimuli localization, and cross-sensory attentional shifting in two matched groups of English-speaking children with dyslexia before and after they played AVG or non-action video games. The speed of words recognition and phonological decoding increased after playing AVG, but not non-action video games. Furthermore, focused visuo-spatial attention and visual-to-auditory attentional shifting also improved only after AVG training. This unconventional reading remediation program also increased phonological short-term memory and phoneme blending skills. Our report shows that an enhancement of visuo-spatial attention and phonological working memory, and an acceleration of visual-to-auditory attentional shifting can directly translate into better reading in English-speaking children with dyslexia. Nature Publishing Group UK 2017-07-19 /pmc/articles/PMC5517521/ /pubmed/28725022 http://dx.doi.org/10.1038/s41598-017-05826-8 Text en © The Author(s) 2017 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Franceschini, Sandro Trevisan, Piergiorgio Ronconi, Luca Bertoni, Sara Colmar, Susan Double, Kit Facoetti, Andrea Gori, Simone Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia |
title | Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia |
title_full | Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia |
title_fullStr | Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia |
title_full_unstemmed | Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia |
title_short | Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia |
title_sort | action video games improve reading abilities and visual-to-auditory attentional shifting in english-speaking children with dyslexia |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5517521/ https://www.ncbi.nlm.nih.gov/pubmed/28725022 http://dx.doi.org/10.1038/s41598-017-05826-8 |
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