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Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning

The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily...

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Autores principales: Riemer, Valentin, Frommel, Julian, Layher, Georg, Neumann, Heiko, Schrader, Claudia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5529426/
https://www.ncbi.nlm.nih.gov/pubmed/28798717
http://dx.doi.org/10.3389/fpsyg.2017.01303
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author Riemer, Valentin
Frommel, Julian
Layher, Georg
Neumann, Heiko
Schrader, Claudia
author_facet Riemer, Valentin
Frommel, Julian
Layher, Georg
Neumann, Heiko
Schrader, Claudia
author_sort Riemer, Valentin
collection PubMed
description The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant’s head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression.
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spelling pubmed-55294262017-08-10 Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning Riemer, Valentin Frommel, Julian Layher, Georg Neumann, Heiko Schrader, Claudia Front Psychol Psychology The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners’ emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant’s head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression. Frontiers Media S.A. 2017-07-27 /pmc/articles/PMC5529426/ /pubmed/28798717 http://dx.doi.org/10.3389/fpsyg.2017.01303 Text en Copyright © 2017 Riemer, Frommel, Layher, Neumann and Schrader. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Riemer, Valentin
Frommel, Julian
Layher, Georg
Neumann, Heiko
Schrader, Claudia
Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_full Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_fullStr Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_full_unstemmed Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_short Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning
title_sort identifying features of bodily expression as indicators of emotional experience during multimedia learning
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5529426/
https://www.ncbi.nlm.nih.gov/pubmed/28798717
http://dx.doi.org/10.3389/fpsyg.2017.01303
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