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Exploring User Learnability and Learning Performance in an App for Depression: Usability Study
BACKGROUND: Mental health apps tend to be narrow in their functioning, with their focus mostly being on tracking, management, or psychoeducation. It is unclear what capability such apps have to facilitate a change in users, particularly in terms of learning key constructs relating to behavioral inte...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5573426/ https://www.ncbi.nlm.nih.gov/pubmed/28801301 http://dx.doi.org/10.2196/humanfactors.7951 |
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author | Stiles-Shields, Colleen Montague, Enid Lattie, Emily G Schueller, Stephen M Kwasny, Mary J Mohr, David C |
author_facet | Stiles-Shields, Colleen Montague, Enid Lattie, Emily G Schueller, Stephen M Kwasny, Mary J Mohr, David C |
author_sort | Stiles-Shields, Colleen |
collection | PubMed |
description | BACKGROUND: Mental health apps tend to be narrow in their functioning, with their focus mostly being on tracking, management, or psychoeducation. It is unclear what capability such apps have to facilitate a change in users, particularly in terms of learning key constructs relating to behavioral interventions. Thought Challenger (CBITs, Chicago) is a skill-building app that engages users in cognitive restructuring, a core component of cognitive therapy (CT) for depression. OBJECTIVE: The purpose of this study was to evaluate the learnability and learning performance of users following initial use of Thought Challenger. METHODS: Twenty adults completed in-lab usability testing of Thought Challenger, which comprised two interactions with the app. Learnability was measured via completion times, error rates, and psychologist ratings of user entries in the app; learning performance was measured via a test of CT knowledge and skills. Nonparametric tests were conducted to evaluate the difference between individuals with no or mild depression to those with moderate to severe depression, as well as differences in completion times and pre- and posttests. RESULTS: Across the two interactions, the majority of completion times were found to be acceptable (5 min or less), with minimal errors (1.2%, 10/840) and successful completion of CT thought records. Furthermore, CT knowledge and skills significantly improved after the initial use of Thought Challenger (P=.009). CONCLUSIONS: The learning objectives for Thought Challenger during initial uses were successfully met in an evaluation with likely end users. The findings therefore suggest that apps are capable of providing users with opportunities for learning of intervention skills. |
format | Online Article Text |
id | pubmed-5573426 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2017 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-55734262017-09-07 Exploring User Learnability and Learning Performance in an App for Depression: Usability Study Stiles-Shields, Colleen Montague, Enid Lattie, Emily G Schueller, Stephen M Kwasny, Mary J Mohr, David C JMIR Hum Factors Original Paper BACKGROUND: Mental health apps tend to be narrow in their functioning, with their focus mostly being on tracking, management, or psychoeducation. It is unclear what capability such apps have to facilitate a change in users, particularly in terms of learning key constructs relating to behavioral interventions. Thought Challenger (CBITs, Chicago) is a skill-building app that engages users in cognitive restructuring, a core component of cognitive therapy (CT) for depression. OBJECTIVE: The purpose of this study was to evaluate the learnability and learning performance of users following initial use of Thought Challenger. METHODS: Twenty adults completed in-lab usability testing of Thought Challenger, which comprised two interactions with the app. Learnability was measured via completion times, error rates, and psychologist ratings of user entries in the app; learning performance was measured via a test of CT knowledge and skills. Nonparametric tests were conducted to evaluate the difference between individuals with no or mild depression to those with moderate to severe depression, as well as differences in completion times and pre- and posttests. RESULTS: Across the two interactions, the majority of completion times were found to be acceptable (5 min or less), with minimal errors (1.2%, 10/840) and successful completion of CT thought records. Furthermore, CT knowledge and skills significantly improved after the initial use of Thought Challenger (P=.009). CONCLUSIONS: The learning objectives for Thought Challenger during initial uses were successfully met in an evaluation with likely end users. The findings therefore suggest that apps are capable of providing users with opportunities for learning of intervention skills. JMIR Publications 2017-08-11 /pmc/articles/PMC5573426/ /pubmed/28801301 http://dx.doi.org/10.2196/humanfactors.7951 Text en ©Colleen Stiles-Shields, Enid Montague, Emily G Lattie, Stephen M Schueller, Mary J Kwasny, David C Mohr. Originally published in JMIR Human Factors (http://humanfactors.jmir.org), 11.08.2017. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Human Factors, is properly cited. The complete bibliographic information, a link to the original publication on http://humanfactors.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper Stiles-Shields, Colleen Montague, Enid Lattie, Emily G Schueller, Stephen M Kwasny, Mary J Mohr, David C Exploring User Learnability and Learning Performance in an App for Depression: Usability Study |
title | Exploring User Learnability and Learning Performance in an App for Depression: Usability Study |
title_full | Exploring User Learnability and Learning Performance in an App for Depression: Usability Study |
title_fullStr | Exploring User Learnability and Learning Performance in an App for Depression: Usability Study |
title_full_unstemmed | Exploring User Learnability and Learning Performance in an App for Depression: Usability Study |
title_short | Exploring User Learnability and Learning Performance in an App for Depression: Usability Study |
title_sort | exploring user learnability and learning performance in an app for depression: usability study |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5573426/ https://www.ncbi.nlm.nih.gov/pubmed/28801301 http://dx.doi.org/10.2196/humanfactors.7951 |
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