Cargando…

Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings

This paper presents the results from the application of a serious game called Stigma-Stop among a group of high school students with the aim of reducing the stigma toward mental illnesses. The video game features characters with various mental disorders (schizophrenia, depression, bipolar disorder,...

Descripción completa

Detalles Bibliográficos
Autores principales: Cangas, Adolfo J., Navarro, Noelia, Parra, José M. A., Ojeda, Juan J., Cangas, Diego, Piedra, Jose A., Gallego, Jose
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5573445/
https://www.ncbi.nlm.nih.gov/pubmed/28878702
http://dx.doi.org/10.3389/fpsyg.2017.01385
_version_ 1783259662883225600
author Cangas, Adolfo J.
Navarro, Noelia
Parra, José M. A.
Ojeda, Juan J.
Cangas, Diego
Piedra, Jose A.
Gallego, Jose
author_facet Cangas, Adolfo J.
Navarro, Noelia
Parra, José M. A.
Ojeda, Juan J.
Cangas, Diego
Piedra, Jose A.
Gallego, Jose
author_sort Cangas, Adolfo J.
collection PubMed
description This paper presents the results from the application of a serious game called Stigma-Stop among a group of high school students with the aim of reducing the stigma toward mental illnesses. The video game features characters with various mental disorders (schizophrenia, depression, bipolar disorder, and panic disorder with agoraphobia) and provides information about these problems. Additionally, the game asks players about whether they have ever felt the same as the characters, if they believe the characters are psychologically well, and if they think they could help these individuals. Similarly, a variety of reactions are provided for players to choose from when they encounter the characters with these problems. A total of 552 students between the ages of 14 and 18 participated in the study, and they were randomly assigned to either the experimental group, which used Stigma-Stop, or the control group, which utilized a video game completely unrelated to mental health. Both video games were used for similar lengths of time. Following the application of Stigma-Stop, a statistically significant decrease was obtained in levels of stigma toward schizophrenia, both in terms of stereotypes and, to a greater extent, its potential dangerousness. However, this was not the case in the control group. Results thus demonstrate the video game’s usefulness toward eradicating erroneous notions about serious mental disorders like schizophrenia.
format Online
Article
Text
id pubmed-5573445
institution National Center for Biotechnology Information
language English
publishDate 2017
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-55734452017-09-06 Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings Cangas, Adolfo J. Navarro, Noelia Parra, José M. A. Ojeda, Juan J. Cangas, Diego Piedra, Jose A. Gallego, Jose Front Psychol Psychology This paper presents the results from the application of a serious game called Stigma-Stop among a group of high school students with the aim of reducing the stigma toward mental illnesses. The video game features characters with various mental disorders (schizophrenia, depression, bipolar disorder, and panic disorder with agoraphobia) and provides information about these problems. Additionally, the game asks players about whether they have ever felt the same as the characters, if they believe the characters are psychologically well, and if they think they could help these individuals. Similarly, a variety of reactions are provided for players to choose from when they encounter the characters with these problems. A total of 552 students between the ages of 14 and 18 participated in the study, and they were randomly assigned to either the experimental group, which used Stigma-Stop, or the control group, which utilized a video game completely unrelated to mental health. Both video games were used for similar lengths of time. Following the application of Stigma-Stop, a statistically significant decrease was obtained in levels of stigma toward schizophrenia, both in terms of stereotypes and, to a greater extent, its potential dangerousness. However, this was not the case in the control group. Results thus demonstrate the video game’s usefulness toward eradicating erroneous notions about serious mental disorders like schizophrenia. Frontiers Media S.A. 2017-08-21 /pmc/articles/PMC5573445/ /pubmed/28878702 http://dx.doi.org/10.3389/fpsyg.2017.01385 Text en Copyright © 2017 Cangas, Navarro, Parra, Ojeda, Cangas, Piedra and Gallego. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Cangas, Adolfo J.
Navarro, Noelia
Parra, José M. A.
Ojeda, Juan J.
Cangas, Diego
Piedra, Jose A.
Gallego, Jose
Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
title Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
title_full Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
title_fullStr Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
title_full_unstemmed Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
title_short Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
title_sort stigma-stop: a serious game against the stigma toward mental health in educational settings
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5573445/
https://www.ncbi.nlm.nih.gov/pubmed/28878702
http://dx.doi.org/10.3389/fpsyg.2017.01385
work_keys_str_mv AT cangasadolfoj stigmastopaseriousgameagainstthestigmatowardmentalhealthineducationalsettings
AT navarronoelia stigmastopaseriousgameagainstthestigmatowardmentalhealthineducationalsettings
AT parrajosema stigmastopaseriousgameagainstthestigmatowardmentalhealthineducationalsettings
AT ojedajuanj stigmastopaseriousgameagainstthestigmatowardmentalhealthineducationalsettings
AT cangasdiego stigmastopaseriousgameagainstthestigmatowardmentalhealthineducationalsettings
AT piedrajosea stigmastopaseriousgameagainstthestigmatowardmentalhealthineducationalsettings
AT gallegojose stigmastopaseriousgameagainstthestigmatowardmentalhealthineducationalsettings