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Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments

Both three-dimensional (3D) object recognition and pose estimation are open topics in the research community. These tasks are required for a wide range of applications, sometimes separately, sometimes concurrently. Many different algorithms have been presented in the literature to solve these proble...

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Autor principal: Dominguez, Sergio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5620957/
https://www.ncbi.nlm.nih.gov/pubmed/28914779
http://dx.doi.org/10.3390/s17092122
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author Dominguez, Sergio
author_facet Dominguez, Sergio
author_sort Dominguez, Sergio
collection PubMed
description Both three-dimensional (3D) object recognition and pose estimation are open topics in the research community. These tasks are required for a wide range of applications, sometimes separately, sometimes concurrently. Many different algorithms have been presented in the literature to solve these problems separately, and some to solve them jointly. In this paper, an algorithm to solve them simultaneously is introduced. It is based on the definition of a four-dimensional (4D) tensor that gathers and organizes the projections of a 3D object from different points of view. This 4D tensor is then represented by a set of 4D orthonormal moments. Once these moments are arranged in a matrix that can be computed off-line, recognition and pose estimation is reduced to the solution of a linear least squares problem, involving that matrix and the 2D moments of the observed projection of an unknown object. The abilities of this method for 3D object recognition and pose estimation is analytically proved, demonstrating that it does not rely on experimental work to apply a generic technique to these problems. An additional strength of the algorithm is that the required projection is textureless and defined at a very low resolution. This method is computationally simple and shows very good performance in both tasks, allowing its use in applications where real-time constraints have to be fulfilled. Three different kinds of experiments have been conducted in order to perform a thorough validation of the proposed approach: recognition and pose estimation under z axis (yaw) rotations, the same estimation but with the addition of y axis rotations (pitch), and estimation of the pose of objects in real images downloaded from the Internet. In all these cases, results are encouraging, at a similar level to those of state-of-the art algorithms.
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spelling pubmed-56209572017-10-03 Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments Dominguez, Sergio Sensors (Basel) Article Both three-dimensional (3D) object recognition and pose estimation are open topics in the research community. These tasks are required for a wide range of applications, sometimes separately, sometimes concurrently. Many different algorithms have been presented in the literature to solve these problems separately, and some to solve them jointly. In this paper, an algorithm to solve them simultaneously is introduced. It is based on the definition of a four-dimensional (4D) tensor that gathers and organizes the projections of a 3D object from different points of view. This 4D tensor is then represented by a set of 4D orthonormal moments. Once these moments are arranged in a matrix that can be computed off-line, recognition and pose estimation is reduced to the solution of a linear least squares problem, involving that matrix and the 2D moments of the observed projection of an unknown object. The abilities of this method for 3D object recognition and pose estimation is analytically proved, demonstrating that it does not rely on experimental work to apply a generic technique to these problems. An additional strength of the algorithm is that the required projection is textureless and defined at a very low resolution. This method is computationally simple and shows very good performance in both tasks, allowing its use in applications where real-time constraints have to be fulfilled. Three different kinds of experiments have been conducted in order to perform a thorough validation of the proposed approach: recognition and pose estimation under z axis (yaw) rotations, the same estimation but with the addition of y axis rotations (pitch), and estimation of the pose of objects in real images downloaded from the Internet. In all these cases, results are encouraging, at a similar level to those of state-of-the art algorithms. MDPI 2017-09-15 /pmc/articles/PMC5620957/ /pubmed/28914779 http://dx.doi.org/10.3390/s17092122 Text en © 2017 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Dominguez, Sergio
Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments
title Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments
title_full Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments
title_fullStr Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments
title_full_unstemmed Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments
title_short Simultaneous Recognition and Relative Pose Estimation of 3D Objects Using 4D Orthonormal Moments
title_sort simultaneous recognition and relative pose estimation of 3d objects using 4d orthonormal moments
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5620957/
https://www.ncbi.nlm.nih.gov/pubmed/28914779
http://dx.doi.org/10.3390/s17092122
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