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Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills

This paper describes a psychometrically-based approach to the measurement of collaborative problem solving skills, by mining and classifying behavioral data both in real-time and in post-game analyses. The data were collected from a sample of middle school children who interacted with a game-like, o...

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Autores principales: Polyak, Stephen T., von Davier, Alina A., Peterschmidt, Kurt
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5712874/
https://www.ncbi.nlm.nih.gov/pubmed/29238314
http://dx.doi.org/10.3389/fpsyg.2017.02029
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author Polyak, Stephen T.
von Davier, Alina A.
Peterschmidt, Kurt
author_facet Polyak, Stephen T.
von Davier, Alina A.
Peterschmidt, Kurt
author_sort Polyak, Stephen T.
collection PubMed
description This paper describes a psychometrically-based approach to the measurement of collaborative problem solving skills, by mining and classifying behavioral data both in real-time and in post-game analyses. The data were collected from a sample of middle school children who interacted with a game-like, online simulation of collaborative problem solving tasks. In this simulation, a user is required to collaborate with a virtual agent to solve a series of tasks within a first-person maze environment. The tasks were developed following the psychometric principles of Evidence Centered Design (ECD) and are aligned with the Holistic Framework developed by ACT. The analyses presented in this paper are an application of an emerging discipline called computational psychometrics which is growing out of traditional psychometrics and incorporates techniques from educational data mining, machine learning and other computer/cognitive science fields. In the real-time analysis, our aim was to start with limited knowledge of skill mastery, and then demonstrate a form of continuous Bayesian evidence tracing that updates sub-skill level probabilities as new conversation flow event evidence is presented. This is performed using Bayes' rule and conversation item conditional probability tables. The items are polytomous and each response option has been tagged with a skill at a performance level. In our post-game analysis, our goal was to discover unique gameplay profiles by performing a cluster analysis of user's sub-skill performance scores based on their patterns of selected dialog responses.
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spelling pubmed-57128742017-12-13 Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills Polyak, Stephen T. von Davier, Alina A. Peterschmidt, Kurt Front Psychol Psychology This paper describes a psychometrically-based approach to the measurement of collaborative problem solving skills, by mining and classifying behavioral data both in real-time and in post-game analyses. The data were collected from a sample of middle school children who interacted with a game-like, online simulation of collaborative problem solving tasks. In this simulation, a user is required to collaborate with a virtual agent to solve a series of tasks within a first-person maze environment. The tasks were developed following the psychometric principles of Evidence Centered Design (ECD) and are aligned with the Holistic Framework developed by ACT. The analyses presented in this paper are an application of an emerging discipline called computational psychometrics which is growing out of traditional psychometrics and incorporates techniques from educational data mining, machine learning and other computer/cognitive science fields. In the real-time analysis, our aim was to start with limited knowledge of skill mastery, and then demonstrate a form of continuous Bayesian evidence tracing that updates sub-skill level probabilities as new conversation flow event evidence is presented. This is performed using Bayes' rule and conversation item conditional probability tables. The items are polytomous and each response option has been tagged with a skill at a performance level. In our post-game analysis, our goal was to discover unique gameplay profiles by performing a cluster analysis of user's sub-skill performance scores based on their patterns of selected dialog responses. Frontiers Media S.A. 2017-11-29 /pmc/articles/PMC5712874/ /pubmed/29238314 http://dx.doi.org/10.3389/fpsyg.2017.02029 Text en Copyright © 2017 Polyak, von Davier and Peterschmidt. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Polyak, Stephen T.
von Davier, Alina A.
Peterschmidt, Kurt
Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills
title Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills
title_full Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills
title_fullStr Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills
title_full_unstemmed Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills
title_short Computational Psychometrics for the Measurement of Collaborative Problem Solving Skills
title_sort computational psychometrics for the measurement of collaborative problem solving skills
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5712874/
https://www.ncbi.nlm.nih.gov/pubmed/29238314
http://dx.doi.org/10.3389/fpsyg.2017.02029
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