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Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study

BACKGROUND: Approximately 70–80% of stroke survivors have limited activities of daily living, mainly due to dexterous problems. Videogame-based training (VBT) along with virtual reality seems to be beneficial to train upper limb function. OBJECTIVE: To evaluate the usability of VBT using the Leap Mo...

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Detalles Bibliográficos
Autores principales: Vanbellingen, Tim, Filius, Suzanne J., Nyffeler, Thomas, van Wegen, Erwin E. H.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2017
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5727075/
https://www.ncbi.nlm.nih.gov/pubmed/29276499
http://dx.doi.org/10.3389/fneur.2017.00654