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Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study
BACKGROUND: Approximately 70–80% of stroke survivors have limited activities of daily living, mainly due to dexterous problems. Videogame-based training (VBT) along with virtual reality seems to be beneficial to train upper limb function. OBJECTIVE: To evaluate the usability of VBT using the Leap Mo...
Autores principales: | Vanbellingen, Tim, Filius, Suzanne J., Nyffeler, Thomas, van Wegen, Erwin E. H. |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2017
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5727075/ https://www.ncbi.nlm.nih.gov/pubmed/29276499 http://dx.doi.org/10.3389/fneur.2017.00654 |
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