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A conceptual framework of game-informed principles for health professions education
Games have been used for training purposes for many years, but their use remains somewhat underdeveloped and under-theorized in health professional education. This paper considers the basis for using serious games (games that have an explicit educational purpose) in health professional education in...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2016
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5806274/ https://www.ncbi.nlm.nih.gov/pubmed/29449997 http://dx.doi.org/10.1186/s41077-016-0030-1 |
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author | Ellaway, Rachel H. |
author_facet | Ellaway, Rachel H. |
author_sort | Ellaway, Rachel H. |
collection | PubMed |
description | Games have been used for training purposes for many years, but their use remains somewhat underdeveloped and under-theorized in health professional education. This paper considers the basis for using serious games (games that have an explicit educational purpose) in health professional education in terms of their underlying concepts and design principles. These principles can be understood as a series of game facets: competition and conflict, chance and luck, experience and performance, simulation and make-believe, tactics and strategies, media, symbols and actions, and complexity and difficulty. Games are distinct and bound in ways that other health professional education activities are not. The differences between games and simulation can be understood in terms of the interconnected concepts of isomorphism (convergence with real-world practice) and anisomorphism (divergence from real-world practice). Gaming facets can extend the instructional design repertoire in health professional education. |
format | Online Article Text |
id | pubmed-5806274 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2016 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-58062742018-02-15 A conceptual framework of game-informed principles for health professions education Ellaway, Rachel H. Adv Simul (Lond) Commentary Games have been used for training purposes for many years, but their use remains somewhat underdeveloped and under-theorized in health professional education. This paper considers the basis for using serious games (games that have an explicit educational purpose) in health professional education in terms of their underlying concepts and design principles. These principles can be understood as a series of game facets: competition and conflict, chance and luck, experience and performance, simulation and make-believe, tactics and strategies, media, symbols and actions, and complexity and difficulty. Games are distinct and bound in ways that other health professional education activities are not. The differences between games and simulation can be understood in terms of the interconnected concepts of isomorphism (convergence with real-world practice) and anisomorphism (divergence from real-world practice). Gaming facets can extend the instructional design repertoire in health professional education. BioMed Central 2016-11-17 /pmc/articles/PMC5806274/ /pubmed/29449997 http://dx.doi.org/10.1186/s41077-016-0030-1 Text en © The Author(s) 2016 Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated. |
spellingShingle | Commentary Ellaway, Rachel H. A conceptual framework of game-informed principles for health professions education |
title | A conceptual framework of game-informed principles for health professions education |
title_full | A conceptual framework of game-informed principles for health professions education |
title_fullStr | A conceptual framework of game-informed principles for health professions education |
title_full_unstemmed | A conceptual framework of game-informed principles for health professions education |
title_short | A conceptual framework of game-informed principles for health professions education |
title_sort | conceptual framework of game-informed principles for health professions education |
topic | Commentary |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5806274/ https://www.ncbi.nlm.nih.gov/pubmed/29449997 http://dx.doi.org/10.1186/s41077-016-0030-1 |
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