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Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game

This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP). The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the...

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Detalles Bibliográficos
Autores principales: Leite, Harlei Miguel de Arruda, de Carvalho, Sarah Negreiros, Costa, Thiago Bulhões da Silva, Attux, Romis, Hornung, Heiko Horst, Arantes, Dalton Soares
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2018
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5925143/
https://www.ncbi.nlm.nih.gov/pubmed/29849549
http://dx.doi.org/10.1155/2018/4920132