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Analysis of User Interaction with a Brain-Computer Interface Based on Steady-State Visually Evoked Potentials: Case Study of a Game
This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP). The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the...
Autores principales: | Leite, Harlei Miguel de Arruda, de Carvalho, Sarah Negreiros, Costa, Thiago Bulhões da Silva, Attux, Romis, Hornung, Heiko Horst, Arantes, Dalton Soares |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5925143/ https://www.ncbi.nlm.nih.gov/pubmed/29849549 http://dx.doi.org/10.1155/2018/4920132 |
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