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Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation
Background: This paper presents design and results from preliminary evaluation of Tangible Geometric Games (TAG-Games) for cognitive assessment in young children. The TAG-Games technology employs a set of sensor-integrated cube blocks, called SIG-Blocks, and graphical user interfaces for test admini...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2018
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5952416/ https://www.ncbi.nlm.nih.gov/pubmed/29868520 http://dx.doi.org/10.3389/fped.2018.00111 |
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author | Lee, Kiju Jeong, Donghwa Schindler, Rachael C. Hlavaty, Laura E. Gross, Susan I. Short, Elizabeth J. |
author_facet | Lee, Kiju Jeong, Donghwa Schindler, Rachael C. Hlavaty, Laura E. Gross, Susan I. Short, Elizabeth J. |
author_sort | Lee, Kiju |
collection | PubMed |
description | Background: This paper presents design and results from preliminary evaluation of Tangible Geometric Games (TAG-Games) for cognitive assessment in young children. The TAG-Games technology employs a set of sensor-integrated cube blocks, called SIG-Blocks, and graphical user interfaces for test administration and real-time performance monitoring. TAG-Games were administered to children from 4 to 8 years of age for evaluating preliminary efficacy of this new technology-based approach. Methods: Five different sets of SIG-Blocks comprised of geometric shapes, segmented human faces, segmented animal faces, emoticons, and colors, were used for three types of TAG-Games, including Assembly, Shape Matching, and Sequence Memory. Computational task difficulty measures were defined for each game and used to generate items with varying difficulty. For preliminary evaluation, TAG-Games were tested on 40 children. To explore the clinical utility of the information assessed by TAG-Games, three subtests of the age-appropriate Wechsler tests (i.e., Block Design, Matrix Reasoning, and Picture Concept) were also administered. Results: Internal consistency of TAG-Games was evaluated by the split-half reliability test. Weak to moderate correlations between Assembly and Block Design, Shape Matching and Matrix Reasoning, and Sequence Memory and Picture Concept were found. The computational measure of task complexity for each TAG-Game showed a significant correlation with participants' performance. In addition, age-correlations on TAG-Game scores were found, implying its potential use for assessing children's cognitive skills autonomously. |
format | Online Article Text |
id | pubmed-5952416 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2018 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-59524162018-06-04 Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation Lee, Kiju Jeong, Donghwa Schindler, Rachael C. Hlavaty, Laura E. Gross, Susan I. Short, Elizabeth J. Front Pediatr Pediatrics Background: This paper presents design and results from preliminary evaluation of Tangible Geometric Games (TAG-Games) for cognitive assessment in young children. The TAG-Games technology employs a set of sensor-integrated cube blocks, called SIG-Blocks, and graphical user interfaces for test administration and real-time performance monitoring. TAG-Games were administered to children from 4 to 8 years of age for evaluating preliminary efficacy of this new technology-based approach. Methods: Five different sets of SIG-Blocks comprised of geometric shapes, segmented human faces, segmented animal faces, emoticons, and colors, were used for three types of TAG-Games, including Assembly, Shape Matching, and Sequence Memory. Computational task difficulty measures were defined for each game and used to generate items with varying difficulty. For preliminary evaluation, TAG-Games were tested on 40 children. To explore the clinical utility of the information assessed by TAG-Games, three subtests of the age-appropriate Wechsler tests (i.e., Block Design, Matrix Reasoning, and Picture Concept) were also administered. Results: Internal consistency of TAG-Games was evaluated by the split-half reliability test. Weak to moderate correlations between Assembly and Block Design, Shape Matching and Matrix Reasoning, and Sequence Memory and Picture Concept were found. The computational measure of task complexity for each TAG-Game showed a significant correlation with participants' performance. In addition, age-correlations on TAG-Game scores were found, implying its potential use for assessing children's cognitive skills autonomously. Frontiers Media S.A. 2018-05-08 /pmc/articles/PMC5952416/ /pubmed/29868520 http://dx.doi.org/10.3389/fped.2018.00111 Text en Copyright © 2018 Lee, Jeong, Schindler, Hlavaty, Gross and Short. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Pediatrics Lee, Kiju Jeong, Donghwa Schindler, Rachael C. Hlavaty, Laura E. Gross, Susan I. Short, Elizabeth J. Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation |
title | Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation |
title_full | Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation |
title_fullStr | Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation |
title_full_unstemmed | Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation |
title_short | Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation |
title_sort | interactive block games for assessing children's cognitive skills: design and preliminary evaluation |
topic | Pediatrics |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5952416/ https://www.ncbi.nlm.nih.gov/pubmed/29868520 http://dx.doi.org/10.3389/fped.2018.00111 |
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